-Changed up the weapon pads:
-scrapped Rockets from hall above the pit
-swapped sniper for Fuel Rod Cannon (1 extra clip, 2 minutes)
-added pad to blue cave entrance with SAW (1 extra clip, 3 minutes)
-added pad to red temple with Binary Rifle (2 extra clips, 3 minutes)
-Was hearing that power weapons were unevenly placed so I moved them slightly to even it up. Its about a 12 second sprint from either team spawn to sniper and an 11 second sprint from either team for rockets.
-Touched up the respawn points and added a few more so spawn on the outsides of the main cavern.
-Added some more lighting to make it easier to determine location.
-More cover around lazarus pool to make overshield location less killboxy.
-Adjusted a few spawns.
Still trying to figure out how to bring traffic through blue cave spawn and red pyramid spawn. Thinking of adding weapon pads to those areas but not sure if 4 weapon pads would be overkill.
Made some updates based on last Friday's map testing.
-Threw some snow into blue spawn to make it stand out from the rest of the cave
-Mineral ore veins added to cave walls above grav hammer
-Got rid of campy nook just outside blue spawn
-Baby proofed the fire fountain in red spawn
-Added more rock cover in pit
-Added more detail to temple
-Took off plasma caster and battle rifle (replaced with shotgun) and replaced with weapon pads for sniper and rockets
Moved some of the weapons around to push play into the less frequented areas. Added a DMR to the blue spawn "cave" and moved the Carbine into the red spawn "temple". Added the Needler cus why not.
Yellow and green spawns added. Supports all game types but I'm not digging the placement of them so I may scrap them and keep the map just slayer and ctf compatible.