1. Rescaled for 2v2

    Dunco
    Did a rescale of the whole map. Knocked off a few areas and condensed for 2v2 play.
    Max Extra likes this.
  2. link and weapon pad changes

    Dunco
    -Added link to waypoint fileshare

    -Changed up the weapon pads:
    -scrapped Rockets from hall above the pit
    -swapped sniper for Fuel Rod Cannon (1 extra clip, 2 minutes)
    -added pad to blue cave entrance with SAW (1 extra clip, 3 minutes)
    -added pad to red temple with Binary Rifle (2 extra clips, 3 minutes)
  3. spawn adjustments, weapon pad nudges, and easter egg

    Dunco
    -Was hearing that power weapons were unevenly placed so I moved them slightly to even it up. Its about a 12 second sprint from either team spawn to sniper and an 11 second sprint from either team for rockets.

    -Touched up the respawn points and added a few more so spawn on the outsides of the main cavern.

    -Added an easter egg so be on the lookout!!
  4. colored lights and more rock cover

    Dunco
    -Added some more lighting to make it easier to determine location.
    -More cover around lazarus pool to make overshield location less killboxy.
    -Adjusted a few spawns.

    Still trying to figure out how to bring traffic through blue cave spawn and red pyramid spawn. Thinking of adding weapon pads to those areas but not sure if 4 weapon pads would be overkill.
  5. map test feedback updates

    Dunco
    Made some updates based on last Friday's map testing.

    -Threw some snow into blue spawn to make it stand out from the rest of the cave
    -Mineral ore veins added to cave walls above grav hammer
    -Got rid of campy nook just outside blue spawn
    -Baby proofed the fire fountain in red spawn
    -Added more rock cover in pit
    -Added more detail to temple
    -Took off plasma caster and battle rifle (replaced with shotgun) and replaced with weapon pads for sniper and rockets

    I took off all the game type stuff...
  6. just a few weapon switcheroos and game type stuff

    Dunco
    Moved some of the weapons around to push play into the less frequented areas. Added a DMR to the blue spawn "cave" and moved the Carbine into the red spawn "temple". Added the Needler cus why not.

    Yellow and green spawns added. Supports all game types but I'm not digging the placement of them so I may scrap them and keep the map just slayer and ctf compatible.
  7. Site lines and detail

    Dunco
    Fixed the site lines and added some cover to areas that needed it. Gave temple some detail but still needs more tweaking.

    Added grenades and swapped out energy sword for hammer and rockets for plasma caster.