I'll try to be as constructive and helpful as possible.
We tested the Re-scaled 2v2 version in a 2v2 and by majority we were not impressed.
The map is extremely open, and unfortunately that has a massive impact on gameplay. The higher you go up the more untouchable you become. Players below are offered no options for moving upward besides two paths on either side. Some spots are overpowered in a sense. Notably, the Fuel Rod spawn gives you sight lines for basically the entire map. The Rail Gun spawns so often that a cycle around the map is all it takes to always have ammo for it.
We understand you were going for a theme but for someone unfamiliar with the references, that map just appears to be brightly colored with an excess of FX.
The center of the map is a complete "no go zone". Not only is there no incentive for the player to travel down there, it is weak compared to the rest of the areas of the map.
We feel the map needs much work. You have a good premise and the ideas are all there. Here is what may help.
-More options for upward travel (lifts, teleporters, paths, etc)
-Less power weapons/slower respawn times on weapons
-More protected spawning
-Encourage traveling to the middle(too much on the outside)
-Better scaling(Large environment for a 2v2)
Please keep us posted. The map has potential, but it feels incomplete.
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Ascend Hyperion
- 4/5,
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MstrBlonde
- 7/5,
Played this on 3/18 in Max Extra's lobby. My thoughts:
The center area doesn't draw anyone in because it is way too risky due to how exposed players are. Even if you grab the OS, it will be spent long before you're in a position to defend yourself or retreat for cover. Adding more cover and/or a quick escape route would fix that.
Most of my engagements happened on either side of the ring, with every few near the initial spawn areas and zero in the middle. As already stated, the temple has very little to draw players in; the first time I played it I didn't even know it was there until my last spawn of the match dropped me inside.
After playing it a second time, I was much more aware of where I was most of the time, but it is still a little hard to get your bearings quickly. Some lighting or texture changes would help in that regard.
Overall the map is pretty solid, I just think it needs some polishing. Looking forward to playing on it again. -
Max Extra
- 8/5,
I've now played 2's and 8v8 on this map and can say that i love it both ways. I would suggest the happy medium of 4v4 though. The map focus seems to go around the ring of the map up next to the caster or from spanws out of a base leading in to the team coming down from the caster. Hardly anyone one would travel to the middle and those that do would be caught dead. Players also seem to rarely use the bases even more so the temple. I would suggest weapon pad placement for them or intro camera angels to the or added spawn to help drive traffic through them. Additionally the middle of the map is very open and only let those that are ninjas sneak through to aquire the OS or Hammer. I would suggest that you add some more cover to it to allow it to be utilized more. Also the cave walls are a bit feature less and makes it difficult for new players to orient. and difficult for recurring players to make call outs. I would suggest adding landmarks to the walls to help with this.
Overall I really loved the look and detail of the map. the greed pool and the Atmosphere FX that you added really help drive this as the Lazarus Pit from batman. With all the above mentioned i still loved playing on the map but would enjoy seeing some of these changes. In the end remember its your map and do what you want. I would love to test future iterations at another Forged Friday. -
Pat Sounds
- 8/5,
I played a few games on this in an 8v8 lobby recently, and it was one of my favorite maps of the bunch. The large cave layout is very cool, and pretty unique. The fact that it is inspired by Batman makes it cooler.
I think the map could improve with some more cover in the center, and a little bit more visual flair to help indicate which side the player is facing. Otherwise, it's a solid map with an interesting vibe. Give it a download!