King of the Kill Barrens

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Map Description

  1. GamerPeepFreaks
    "To win in battle, you must lose in your heart".

    Map: King of the Kill Barrens
    Gamemode: KOTK Barrens Team, KOTK Barrens FFA
    File Share GT: GamerPeepFreaks


    (MUST PLAY WITH CUSTOM GAMEMODES)

    This is my take on a King of the Kill map in Halo 5. I made the terrain as traverse as possible without making too much lag. Honesty rules with the going to the middle :)

    Because of Halo 5's amazing Forge to Custom Game system, some objects in the map decide to randomly change their rotation. This doesn't affect gameplay much, just causes a few minor visual problems in some buildings.

    There is enough weapons for each person to have 2 1/2 guns (that way there are always guns to be found) and they are on a NO respawn/despawn. If you are able to exploit this map in any form, please let me know and I will see if it is something I can fix or have tried fixing.

    The player min. and max. count are 16 due to the size of the map. You can have 8 teams of two (has to be the first 8 team color choices) or 16 player FFA. When you spawn in there is a teleporter made specifically for your spawn, you must enter it within 10 seconds or you will die and your 1 life will be used up and you will have to wait until the next game to play :)

    I apologize about some areas of the map lacking detail.. If I was on a engine that could support major detail and didn't give me a bunch of red at the bottom of my screen when i am forging then i would be glad to add 1000% more detail into this map. Keep in mind that it is the entire Barrens map. You might think that is a little big for 16 players but I can promise that you will be running into people because of the open area.

    When you go through your teleporter everyone will have a weapon near their drop point so look for it. There are armor pick ups that i am trying to work out at the moment that are spread through out as well. There are a couple of mongooses, regular scout warthogs, and rally scout warthogs spread throughout the map as well. You spawn with just a magnum (10 bullets, enough for two 'perfect' kills).

Discussion

  1. Black Racher

    Black Racher Forerunner
    Senior Member

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    I don't think you need this huge wall around the map. Let just the desert visible outside, and limit the game zone with soft kill zone.

    I like wide open area. It allows great fight with vehicles !
     
  2. GamerPeepFreaks

    GamerPeepFreaks Legendary
    Senior Member

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    I will be deleting the walls cause it ruins the look. You sadly can't make kill boundaries move though, otherwise i would.. Will just leave it like that and i guess have it as a trust rule to move towards the middle
     
  3. GamerPeepFreaks

    GamerPeepFreaks Legendary
    Senior Member

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    GamerPeepFreaks updated Battle Royale Barrens with a new update entry:

    Needed changes

    Read the rest of this update entry...
     
  4. Black Racher

    Black Racher Forerunner
    Senior Member

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    The lack of covers around the map should be enough to convince players to stay to the center. Also I'm pretty sure you could just create a huge zone of soft kill zone around the map with 8 very large soft kill zones.
     
  5. GamerPeepFreaks

    GamerPeepFreaks Legendary
    Senior Member

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    The wall wasnt for a zone to stay in the map, it was to shrink down the border over time so players are forced to the center it was just really buggy so i removed it. Thats why i am saying the scripting the kill boundaries thing. Thank you for the feedback though!
     
  6. Mr Pokephile

    Mr Pokephile Forge Labs
    Forge Critic Senior Member

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    So, we've tried to play this multiple times now. Is there a custom game mode for it? I see in your map post there is - but it's not set to public in your files.
     
  7. GamerPeepFreaks

    GamerPeepFreaks Legendary
    Senior Member

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    There is, it is now set to public :)
     

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