Original WIP:
http://www.forgehub.com/threads/wip-juxtaposition.151137/
After 3 months of design, test, redesign, I feel like Juxtaposition has finally hit the core of what it originally started out as.
Stressing verticality to its limits, Juxt sports a system of lifts and teleporters that bring you to the heights and extremes of the map while promoting fast gameplay (and NOT CAMPING).
Symmetrical in design, I tried to color code red and blue base with a black and white theme, freeing up each of the 4 quadrants of the map to feature alchemical symbols and decal tricks
The weapon layout strays from typical symmetric maps, and each of the alchemy rooms has an accompanying weapon (water: storm rifle, air: suppressor, earth: plasma pistol, fire: halo ce pistol)
Best set up for assault, the map also supports strongholds, flag, and slayer.
Download from Qrrbrbirbei
Walk through:
http://xboxclips.com/QrrbrbirbeI/899d53ab-ac7a-4fc6-9f9f-375c4b0b7ef6