after more testing I found some more changes:
- Changed blue room/glacier room with a new path to snipe and garden. this allows more movement and less stale-mates as I witnessed in testing Strongholds.
- Fixed a couple framerate issues
- Added building near garden for area recognition
- Changed lighting in yellow corner
- Made red room dynamic crack easier to notice with arrows and a label inside the explosive
- Took off the scattershot because too OP no matter the ammo count