Stage 1: More respawn hills for Spartans were placed to give more variety to combat. Added a few more landmines to split up warfare.
Stage 2: I replaced a large section of interstate to provide more cover/point of interests for both factions. The two rocket warthogs provided were replaced by a gauss hog and two regular warthogs. The gauss hog can be overpowered in other games but with the plasma grenades, banshee and wraith the Covenant receive for phase two, I feel like these balanced gameplay out and it has been proven so. Kill boundaries were added above Spartan spawn so that Banshees are prevented from spawn killing.
Stage 3: Falcon and banshee timers were adjusted to have more of an emphasis on aerial warfare. Now players won't be waiting for a ride in the sky as there will always be something available. One Spartan laser has been added amidst a crashed pelican to help elites counter the minigun falcon (The "OP" one, but balances out well on this map). One extra respawn hill for the Spartans was added on the island to give players who are more "run and gun soloists" their fair share of fun going against the Covenant singlehandedly.
EDIT: In my next update, OP Falcon and Scorpion timers will be decreased from 45 seconds to 30 seconds and the spartan laser timer will be increased to a minute.
Other: Loadouts were slightly adjusted to enhance gameplay. Some scenery objects were moved to break line of sight.
Thank you all, hope you enjoy the changes. Let me know what you think.
~Mighty Trex