This map does not actually suck! It was on our top list of maps that had extremely solid gameplay. This was in our opinion Blaze's strongest 1v1 contender for the contest. The pace was really controlled, perhaps too much so. Scaling is perfect. After multiple game tests (about 5 or so) the linearity of some of the routes started to sink in more and more. I like what you have going in the central atrium but player engagements become quite repetitive in other areas. I would suggest opening up your next design more and not confining the spaces too much. Really great experience on here, well done Blaze.