Idol

4v4 Slayer

Map Description

  1. FIipyn
    IDOL
    Idol features a 2 base Beaver Creek type setup, a Lockout type feeling, and a few Guardian aspects thrown into the mix.

    Map Layout -
    Inverse Symmetrical
    Base Oriented
    3 levels (Bottom Mid, Top Mid, Top Base)

    Initial Spawn -
    All Players spawn inside their base and are equal apart from all power-ups and power weapons on spawn.

    Active Camo can be dropped to bottom mid by destroying the object below it. (Throwback to CE)

    This provides interesting initial pushes and decision making. Players can fight for sniper but have to be aware if Active Camo has been dropped down. Players can also work together to get Active Camo by having a player rush from the bottom while the other player grenades/shoots it down to them. I have used a CE Active Camo look to further the CE feel to this element.

    The initial push for rockets is also interesting as players will have to place great grenades across the map to damage the other team, or bait the rocket spawn. If you decide to drop down to rocket spawn, you are at a huge disadvantage as players have vertical advantages above rockets.

    The top of the bases are very powerful, but there are 3 ways of getting to the top, and no long range weapons near the base. There are zero spawns on top of the base, so be aware if you want to camp on top you will not be much help to your team as you cannot see Sniper/Rockets well enough to help secure them. However it is still a very powerful position to stay alive and use cross map angles to use your primary weapon, just be aware you have 2 jump ups and a lift to flank you.

    The structure in the middle is functional, as well.

    Thanks to Sega for a great layout and Kawecki22 with support!

    Map features:
    1 Sniper (150 sec)
    1 Rocket (180 sec)
    1 Camo (120 sec)
    1 Magnum (30 sec)
    2 Classic BRs (30 sec)
    1 Carbine (45 sec)
    1 Suppresor (45 sec)

    6 Frag's
    4 Plasma's

    Map Supports:
    Slayer
    CTF
    Oddball
    Assault
    King of The Hill
    WAR, ARC1T3CTZ, SgtSlaphead and 9 others like this.

Discussion

  1. HeX Reapers

    HeX Reapers Legendary
    Senior Member

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  2. ooSnip3r

    ooSnip3r Heroic

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    When are we playing on it ??
     
  3. FIipyn

    FIipyn Spartan III

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    Tonight? Lol im good most days and nights.
     
    ooSnip3r likes this.
  4. Tesseradical17

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    There are invisible blockers underneath the Sniper spawn and Rocket spawn. With no Kill Boundary to stop them, players can jump on the invisible ledges and hide underneath those platforms.
     
  5. FIipyn

    FIipyn Spartan III

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    The blocker should be a projectile blocker, have you confirmed in custom games? Ill take a look
     
    Tesseradical17 likes this.
  6. FIipyn

    FIipyn Spartan III

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    Found the sniper and rockets spot you were talking about, I have fix that issue.
     
    Tesseradical17 likes this.

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