I've been making puzzle maps for years now and I think this is my best one yet! I used to make my puzzle maps way too difficult, discouraging even the best puzzle masters. However, Icebreakout is different! I strived to make a somewhat challenging, yet very approachable, puzzle map with a cool theme. The core idea for the map was to escape a prison by avoiding AI guards that can catch you and send you back to your cell.
To make the guards work, I attached teleporters to them and scripted them to move all over the map. When you get too close to a guard, you'll get sent back to your cell. There are also multiple checkpoints along the way so you don't have to start over every time you are caught. Initially, I wanted to use line of sight with the guards catching you. However, this method did not play nicely with scripting so I had to settle for a teleporter radius around each guard. It still works well and gives a cool effect!
Icebreakout has a variety of stealth, jumping, shooting, and logic puzzles. The map progressively gets more difficult without ever getting too frustrating. I would expect an initial completion time of about 2-3 hours depending on your skill level. You can check out an album of more pictures, with descriptions, of the map here: http://imgur.com/a/Nw2e6
Shoutout to ry ryno ryry for some great testing feedback and The Atrain 11 for helping me decorate the map! To play Icebreakout, add me on Xbox Live (GT: CheeseJam) and download the map and game mode titled Icebreakout. I would love to hear what you guys think about the map!