Husky Raid: Xia Dynasty

4v4 Custom

Map Description

  1. ChoddaJay069
    This map was built for the Husky Raid Forge Contest using template #4. All objects on the map have been rotated so that the sunset creates a symmetrical series of shadows across this two lane bridge.

    Each base has two doors that have a line of sight to the opposing base's doors. During play testing, it was found that this doesn't give snipers an advantage due to the variety of ways you can move from one side of the bridge to the other. There are connecting paths that join the two lanes just outside each base and on either side of the center pit in the form of two curved mini-bridges.

    Along the outer edges of the main lanes are covered alcoves that a player can hop into to hide or for cover. Similar alcoves are located just outside each base along the base's exterior walls that give a diagonal line of sight.

    An arrangement of potted plants, columns, and decorative railings provide enough cover to allow shotgun range attacks to surprise and overwhelm the opposition.

    Once inside the base, the flag is seated firmly in the center on a raised platform. Each base has approximately the same openness from the original Husky Raid map with lighting provided by candles in two prayer spaces and by a locked door. Cover is provided by two large trees and two stone obelisks. A flag carrier can hop his or her way across the gaps between each lane, forcing opponents to jump after the carrier or out flank them entirely.

    Additional interior lighting is provided by large paper lanterns that are supported by the stone obelisks. Feel free to climb all over the bridge, but be aware that invisible blockers prevent access to the green roof tops to keep players in the battle or in the water. If you do find yourself taking a swim, then please enjoy the fish that live below and the sound of the calming waters.

Discussion

  1. ArturBloodshot

    ArturBloodshot The Architect
    Forge Critic Senior Member

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    The map concept looks so great with the chosen template. I suggest placing some more landscape context (mountains, river ends, etc) around the playable layout to not break the idea. From outside to inside looks great, from inside to outsde feels simple.
     
    ChoddaJay069 likes this.
  2. ChoddaJay069

    ChoddaJay069 Heroic

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    So I took @ArturBloodshot 's constructive criticism to heart. I was a bit disappointed with original layout for the interiors of the bases, but my budget was maxed out. After taking a hard look I found several ways to save on resources and ultimately added a locked door to each base that I wanted in my first version. The side spaces for spawning needed something, so I was able create some Chinese prayer spaces to tie them in better. I had a few more resources so I added in river sound to fill the ambiance of the bridge. I did try to make the space in the water feel more like a river, but it ended up looking cheesy at best and stuck with the original idea of turning all objects 55 degrees so that the sunset lined up to the playable space AND created two contrasting backdrops to either side of the bridge.
     
  3. Yami

    Yami Legendary

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    The fact you rotated the entire Map to match symmetrical shadows shows dedication. The overall style of your map is beautiful.
     

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