1. Thank you 343! (for real)

    BLOODxcrazer
    The infection update now lets the round end once the infected in the phaeton is killed! Also the gametype has been adjusted to give survivors no ammo (well one bullet) for the starting weapons. This means survivors will either hide for the first 2 minutes, or rush the big guns to get a head start on killing the infected. In the last minute all survivors become last man standing with infinite ammo, and their positions are revealed. If you can make it to the last minute of the round, fighting...
  2. Gametype Overhaul!

    BLOODxcrazer
    So if you've noticed, the big problem with this gametype was when the survivors kill the infected early, the round doesn't end. To prevent this from happening, I have made the survivors have no ammo and deal no damage. They also cannot pick up weapons yet. Only in the last minute of the round can players deal damage, pick up weapons, and have unlimited ammo.

    So now the map should play like this: players climb and hide in fear for 2 minutes, then open fire on the now vulnerable phaeton. The...