Building off of the groundwork for Covenant aesthetics that I laid with Reliquary, and due to my preference for the Halo 2/Halo 3 Covie style, and my excitement for Grifball’s eventual release, my mind immediately jumped to the Prophets’ Council Chamber on High Charity. You may remember this room as the starting room for the mission The Gravemind in Halo 2. I aimed to recreate that room, but sized up to a Grifball arena. The map came together a lot more quickly than I honestly thought it would, and I had it done in about two days. Have I mentioned that this forge is incredible? But I digress.
A large part of my inspiration for this map came from the miniature Dreadnought on Sarizon’s Gemini remake. With the assistance of CaptainPunch374, we created a miniature version of the inside of High Charity, with the Dreadnought, city, and the dome with the beam of light in the center. Ships can be seen flying through the city during the intro.