Hide and Seek Town

Infection

Map Description

  1. NARUT0
    A little town with one of the best security and prison and a dirty secret.

    Huge thanks to Forge Labs, Comedy Aerosol and iSpiteful for featuring my map!

    Link to iSpiteful's video:


    Gametype link right here!

    Classic remake of the beloved Halo 3 game, Ghostbusters.

    Changes since Halo 3:
    -Ghosts have the ability to use sprint, due to Halo 5's nature of making active camo fade when under high movement levels.
    -Decreased round timer from 8 minutes to 4 minutes to improve gameplay progression.
    -Reduced number of rounds from 8 to 4 to improve gameplay progression.
    -Enable Ghosts the ability to destroy vehicles by constant melee pressure.
    -Rocket Launcher and Fuel Rod Cannon don't spawn until 90 seconds into the round
    -Swapped Mauler for Boltshot
    -Swapped Spiker for Suppressor
    -Removal of Flamer :(
    -Removal of Brute Shot :(

    Ghost Traits:
    1. As a Ghost the player is equipped with active camo.
    2. A Plasma Pistol is the only form of a weapon the Ghost gets, although it is unable to kill.
    3. Ghosts do not have access to groundpound, clamber, stabilizers, or thruster pack.

    Ghostbuster
    Traits:
    1. As a Ghostbuster the player is equipped with a Shotgun and Magnum.
    2. Ghostbusters do not have access to sprint, groundpound, clamber, stabilizers, or thruster pack, but do enjoy the benefit of increased speed.

    Ghost Rules:
    1. As a Ghost the only way to obtain points is to assassinate the Ghostbusters, or infected players.
    2. Vehicles can be operated but are unable to kill the Ghostbusters.

    Ghostbuster Rules:
    1. As a Ghostbuster your goal is to eliminate all the Ghosts before the allotted time of four minutes runs up.
    2. Vehicles and weapons are your best friends, using your basic loadout weapons will make it extremely difficult at times to secure kills on the Ghosts.

    Note* Map was previously under consideration for matchmaking purposes but recent last month changes will be reverted by the end of October, sorry for confusion.

    To create the map as authentic as possible I used a Foundry creation kit map, created by RedRemedy44, to be clear, I did not create the Foundry structure, I simply put the Foundry pieces in corresponding locations and made the gametype. I tried to keep the map as accurate as possible, but there may still be a few unnoticed flaws in the map that I would be more than glad to fix if it is in the budget, but I feel the map is in the shape to be released to the general public. One small problem is that certain sections of the map suffer from a small framerate dip. The map does not include intro or outro cameras, sorry.

    Currently looking for some honest map ratings!

    Feedback is appreciated!

    Gametype Link : https://www.halowaypoint.com/en-us/...t_NARUT0_03e01a17-ba06-4a07-bd83-1aa6b552e448

Discussion

  1. Nollemaster

    Nollemaster Ancient
    Senior Member

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    This is truly incredible. This would absolutely not be the same without the Foundry aesthetic. I will definitely try this out and report back.
     
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  2. NARUT0

    NARUT0 Legendary

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    Thank you so much for checking it out, it means a whole lot to me.
     
  3. Fatal Ignus

    Fatal Ignus Legendary

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    I'll check it out with a lobby and record it. This was one of my favorite modes from Halo 3 and any Halo 3 remake fascinates me, good work!
     
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  4. NARUT0

    NARUT0 Legendary

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    Awesome, make sure to send me a link and I will put up the video ASAP.
     
  5. GoDaddy.com

    GoDaddy.com Legendary

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    This is a fantastic map! I recommend that everyone should give this a download! Well Done!
     
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  6. NARUT0

    NARUT0 Legendary

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    Thank you so much for your feedback, I just adjusted the baked lights on the map to decrease the lag by a little.
     
  7. Nollemaster

    Nollemaster Ancient
    Senior Member

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    Me and a friend managed to slip this one into an open custom game lobby with 16 people and it was a lot of fun! I have two remarks:

    • Players would get on the ridges near the ceiling of the map because there were no invisible barriers there. Is that doable for the future or are you really short on map resources? It is by no means game-breaking (because you can just easily bombard the ridges with heavy weaponry) but that was not possible in Halo 3.
    • The jump height for the non-ghosts seems to be a bit higher than it was in Halo 3 (at least that is how I recall it)

    Other than those two minor things, great work. I will write a review after I play it some more.
     
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  8. NARUT0

    NARUT0 Legendary

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    @Nollemaster I could easily patch up the ridge, but the player jump height is akin to what I was using from the Halo 3 version.
    --- Double Post Merged, Dec 18, 2016 ---
    Just patched up the ridge!
     
  9. Fatal Ignus

    Fatal Ignus Legendary

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    We also had a lobby of about 12 people, lot of fun, will get you the link to the vid soon, but we noticed that you can break out of the map, as a friend usually looks everywhere for a way to break out, (he was apart of a hiding tactics channel back in H2 with 14k subs XD) the spot is behind chroma screens above two of the cranes near the halls, is this intentional? if not you need to fix.


    VIDEO
     
    #10 Fatal Ignus, Dec 19, 2016
    Last edited: Dec 19, 2016
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  10. NARUT0

    NARUT0 Legendary

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    @Fatal Ignus I just patched up the chroma spot, thanks for pointing it out. If you notice any other problems message me when you can.
     
  11. Fatal Ignus

    Fatal Ignus Legendary

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    No problem, the map was fun, but hard after being used to H5 settings :)
     
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  12. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    I didn't know Naruto forged. The future-past gets stronger.
     
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  13. NARUT0

    NARUT0 Legendary

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    @Ascend Hyperion I honestly forget I have the gamertag NARUT0 sometimes, just feels normal I guess.
     
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  14. Faulk Smash

    Faulk Smash Ancient
    Senior Member

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    This is mind blowing. That truck aesthetic is insane lol
     
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  15. NARUT0

    NARUT0 Legendary

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    @Faulkner18 I just wanted to keep the map as faithful as possible :)
     
  16. NARUT0

    NARUT0 Legendary

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    Update Status
     
    #17 NARUT0, Dec 20, 2016
    Last edited: Feb 20, 2017
  17. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
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  18. NARUT0

    NARUT0 Legendary

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    PharmaGangsta1 likes this.
  19. NARUT0

    NARUT0 Legendary

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    Update Status
     
    #20 NARUT0, Dec 22, 2016
    Last edited: Feb 20, 2017

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