**Check the update for the current version and a full video**
So... this is certainly an odd one. Does anyone remember playing the board game 'hungry hungry hippos' while you were growing up? Well, this is like that... sort of...
I've included a video of a test run with a couple buddies, but I would certainly like to get a larger group together for a more in depth test at some point.
Here's how it works:
1 person on blue team, the rest on red team. Supports 2 to 16 players.
Red team:
- Get in mongoose before soft kill zone takes you out
- You will be teleported into the arena
- Avoid the kill balls and hippos for 2 minutes and you win!
- There are buttons in the middle that will spawn cover from the prying eyes above. While risky to press, they will spawn the cover for 15 seconds and can be used once every 30 seconds
Blue team:
- Press appropriate button to make the hippo attack
- Kill red team in less than 2 minutes or you will be sacrificed
Notes:
- The kill balls are there merely to make people continue to circulate (they're predictable and shouldn't be super dangerous if you know what you're doing)
- The hippos may misfire on occasion due to the large amount of scripts running at any given time (this map contains over 200 scripts). If a misfire occurs, just move on -- it'll work the next time you fire it.
- I've coded in a spam filter so that you can only fire a hippo once every 3 seconds (it takes 6 seconds for a hippo to do a full animation as well). If you activate one hippo while another is already in progress, it will despawn the hippo that was active, thereby releasing any victims -- so be patient if you've caught someone!
Let me know if you're interested in helping test/balance and any suggestions you have! I was going to make the hippos look much nicer, but scripting welded objects is pretty janky at the moment.