HHH Arena

Breakout

Map Description

  1. The Cageybee007
    **Check the update for the current version and a full video**

    So... this is certainly an odd one. Does anyone remember playing the board game 'hungry hungry hippos' while you were growing up? Well, this is like that... sort of...

    I've included a video of a test run with a couple buddies, but I would certainly like to get a larger group together for a more in depth test at some point.



    Here's how it works:
    1 person on blue team, the rest on red team. Supports 2 to 16 players.

    Red team:
    - Get in mongoose before soft kill zone takes you out
    - You will be teleported into the arena
    - Avoid the kill balls and hippos for 2 minutes and you win!
    - There are buttons in the middle that will spawn cover from the prying eyes above. While risky to press, they will spawn the cover for 15 seconds and can be used once every 30 seconds

    Blue team:
    - Press appropriate button to make the hippo attack
    - Kill red team in less than 2 minutes or you will be sacrificed

    Notes:

    - The kill balls are there merely to make people continue to circulate (they're predictable and shouldn't be super dangerous if you know what you're doing)
    - The hippos may misfire on occasion due to the large amount of scripts running at any given time (this map contains over 200 scripts). If a misfire occurs, just move on -- it'll work the next time you fire it.
    - I've coded in a spam filter so that you can only fire a hippo once every 3 seconds (it takes 6 seconds for a hippo to do a full animation as well). If you activate one hippo while another is already in progress, it will despawn the hippo that was active, thereby releasing any victims -- so be patient if you've caught someone!

    Let me know if you're interested in helping test/balance and any suggestions you have! I was going to make the hippos look much nicer, but scripting welded objects is pretty janky at the moment.

Discussion

  1. Mabolsa Ritchie

    Mabolsa Ritchie Ancient
    Senior Member

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    Brilliant idea! Very cool. Instead of making the blocks look like hippos you can make the hippos at the end just not attached to the scripted parts. I'd maybe consider even using a different animal(s) a whale, a pig maybe? Also maybe consider seperating the kill balls to increase panic and encourage movement. Looking at this players have plenty of time to wait and plan their move. It seems easy for them to avoid the hippos
     
  2. Preacher001

    Preacher001 Forerunner
    Senior Member

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    It's an interesting game but the you do need more motivation to not stay in the corners.
    This was my solution as well, and is the simplest that comes to mind. Other solutions are; using random soft kill zone spawning giving people a few seconds to get out of that territory; object or kill ball dropping from above with a short despawn timer; switching to gungoose to give them a chance to earn their own kill before you do it; Walls that pop up and push players towards the hippoes; random floor pieces falling out. This list could go on and on.
     
  3. The Cageybee007

    The Cageybee007 Legendary

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    This all sounds good in theory, but when I tried testing it, half the people still suicided regularly >.>. Even under the simple configuration. When it's two people who know what theyre doing though, this really turns into a mind game where the mongoose tries to trick the controller.

    It'd be fun to add more random scripts, but the hippo controller is already at a bit of an advantage. Still, feel free to hit me up on xbl if you want to help test things =D.

    Thanks for the feedback!
    --- Double Post Merged, Mar 9, 2016 ---
    I assure you, it's not easy to avoid the hippos (for the full 2 mins). I'm also a bit reluctant to split up the kill balls because then players could stay in the corners just avoiding the kill balls.

    As it is at the moment, at least once every 16 seconds they need to pass through a hippo path.

    Still something I'll play around with though. Thanks.
     
  4. The Cageybee007

    The Cageybee007 Legendary

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    The Cageybee007 updated HHH Arena with a new update entry:

    HHH Arena Full

    Read the rest of this update entry...
     
  5. Preacher001

    Preacher001 Forerunner
    Senior Member

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    Congrats to an awesome update of your game type. You've really touched base on all the things that were hindering this map. Looks like it has become a more creative game.

    A couple thoughts

    Have you considered placing 4 targets (one per side) on the center pillar, then use gungoose to shoot the targets. When all 4 targets are destroyed it spawns cover. This promotes movement and teamwork and gets rid of the need to get off your vehicle (A race car game that required you to constantly jump out of the car for 20 seconds, would be frustrating) If you really want to amp up the difficulty, you could even have a reset timer on each target, requiring players to get all 4 targets before they each start resetting.

    The 4 corner push mechanic is a great way to promote movement but once a round seems a little light. I would either change that to 3 times a round or set a 30 second respawn. Either way, I would put a 30 second delay before players can access the push mechanic, to prevent a quick grab at match start.


    Seriously give the gungoose target thing a try. I think it could be hella fun.

    Awesome job!
     

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