HELIX II

4v4 Slayer

Map Description

  1. Grand
    This is an alternate version of Helix, based off of some feedback from the community.

    Helix is an asymmetrical map built to contain up to eight players with a focus on Slayer and Oddball. The vertical layout is intended to promote movement and create flowing gameplay and an overall fun experience.

    Listed below are some of the changes I've made since posting the original iteration.
    1. Overall aesthetic updates :: Added fog to help break away from the default canvas. Fixed several z-fighting issues. Added some details to help with consistency. Changed map filter. Changed pipe color.
    2. Lighting :: Added and adjusted lighting in several areas to help with map readability.
    3. Layout :: Thanks to @CertifiedChamp for feedback on this. Adjusted the damage boost platform; changed it from a free-floating pillar to one that connects the shelf to the grenade launcher (formerly the fuel rod). Adjusted the bottom balcony to reduce dead space.
    4. Weapons :: Replaced covey power weapons with UNSC ones, as they seemed out of place. Added more grenades.
    5. Oddball :: Changed oddball spawn locations.
    GT :: Milge

Discussion

  1. ZombieDyer

    ZombieDyer Legendary

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    These descriptions are getting retarded
     
    SgtSlaphead and Grand like this.
  2. Grand

    Grand Legendary
    Senior Member

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    Haha I was still editing it
     
    ZombieDyer likes this.
  3. ZombieDyer

    ZombieDyer Legendary

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    Why not just write the description as you post it?
     
  4. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    the first map I was ever proud of was named helix

    I like your map
     
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  5. ExTerrestr1al

    ExTerrestr1al Promethean
    Senior Member

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    I actually really like the simple asthetics here... too much detail is too much, sometimes...
     
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