HCS Mayhem

4v4 Slayer

Map Description

  1. Lego Headddddd
    Re-forged on Skyward. This was due to the old map being too dark when forged on Nebula. Shadows sometimes made it impossible to see! A few other tweaks to the map have been made, most noteably, the 2 main bases have been re-imagined as the previous bases were too small and they were very easy to get trapped in with little escapeability. Will post xboxclips com walkthrough in another comment. <br /><br />A small, fast paced map inspired by halo 3 forge map Onslaught. Designed for quick gameplay with no power weapons just good old fashion team set ups and BR battles. Lots of jump ups along with a few skill jumps. Gameplay really suits the team 4v4 Slayer and CTF gametypes. Really smooth flow and mobility around the map. Not for the faint hearted as poor positioning and and missed shots are punished quickly! Feedback would be great, also if any customs are going for map testing hmu. GT: Lego Headddddd

Discussion

  1. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Original map post for "Mayhem" has been hidden. You can not maintain more than one map post per project. Let me know which post you wish to use for this map and we could switch them around if desired. v4 is shaping up to be an improvement from what I can see.
     
  2. Lego Headddddd

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    Thanks Warholic, yeah this one is fine to keep up. Cheers.
     
  3. Lego Headddddd

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    FYI still some frame rate issues with the building blocks I am currently addressing. Anyone have any solutions for this?
     
  4. Lego Headddddd

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    Photo's updated with updated bases and top mid (more like Onslaught halo3). Also no more frame rate. Much smoother. Set up for HCS Slayer and HCS 5 Flag.
     

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