Love the flow of this map, definitely feels like a classic btb map in that aspect (avalanche/sidewinder for sure). I enjoyed all of our games on here and found that the ctf games in particular got pretty sweaty, like ranked MM levels of tryhard. The map started off pretty decent but by changing around weapon and vehicle placement you've pushed it really far and its probably one of the best non-remake btb maps I've seen so far in H5.
I love the glass between the bases.
Now to explain my point off. Throughout every game I played on here, it seems that almost all of the action goes down in the central structure, which while it creates an incredible tug-of-war feel that adds to the map, it seems to draw players away from the laser/wraith area of the map. I know you've been trying to overcome this (heck, I've been trying to help you do so), and I definitely feel like it has greeaaaattly improved, yet is still there. When people go out there with a sniper, warthog, etc., it expands the map's potential by a whole lot. This may come as lack of player experience and it really doesn't hurt the gameplay much at all (vehicles go out there a whole lot so that's good I assume, I'm speaking primarily about infantry gameplay), it's just something I noticed.
Overall this map is very fun and gives a great btb experience, well done Taco!