Harlequin

8v8 Capture the Flag
9.0

Map Description

  1. KraZTaco
    Apologies in advance for the quality on the YouTube video, I didn't make it, that's just the only video with this map. It is also an older version of the map I never posted, but the updates are in a section that isn't used much in the video.
    This is a large, semi symmetrical, city styled map. Players spawn on either side of a large building that cannot be passed through, with their flags on either side of the middle wall. Connected to the base building, are two more which make up Top Mid and a tower at the center of the map. Going further will lead to an outdoor construction site with vehicle friendly terrain.
    Game play revolves around getting around the map to the other base and back again, with three main ways of doing so. Generally the easiest way is over the adjacent building, but it leaves you exposed to the enemy team. There is also a tunnel that stretches under the map. It is a longer option, but you won't need to worry about getting picked off from afar. The third option is to take a vehicle all the way around. It can be time consuming, but it can overwhelm an unprepared defense.
    Generally, games played on this map tend towards a deadlock reminiscent of Avalanche from Halo 3 that teams need to think cleverly to break. With balanced teams, they end up close matches, with the occasional flag trade. This leads to opposing flag carriers looking right at each other through the window, an event I was hoping for when designing the map.
    All in all, Harlequin is a fun Big Team map to put on with any sort of large lobby. The concept and layout are easy to grasp, and you can have some exciting matches with funny moments on it. Follow the download link if you're interested, and I hope you enjoy it.
    PharmaGangsta1 likes this.

Recent Reviews

  1. Love the flow of this map, definitely feels like a classic btb map in that aspect (avalanche/sidewinder for sure). I enjoyed all of our games on here and found that the ctf games in particular got pretty sweaty, like ranked MM levels of tryhard. The map started off pretty decent but by changing around weapon and vehicle placement you've pushed it really far and its probably one of the best non-remake btb maps I've seen so far in H5.

    I love the glass between the bases.

    Now to explain my point off. Throughout every game I played on here, it seems that almost all of the action goes down in the central structure, which while it creates an incredible tug-of-war feel that adds to the map, it seems to draw players away from the laser/wraith area of the map. I know you've been trying to overcome this (heck, I've been trying to help you do so), and I definitely feel like it has greeaaaattly improved, yet is still there. When people go out there with a sniper, warthog, etc., it expands the map's potential by a whole lot. This may come as lack of player experience and it really doesn't hurt the gameplay much at all (vehicles go out there a whole lot so that's good I assume, I'm speaking primarily about infantry gameplay), it's just something I noticed.

    Overall this map is very fun and gives a great btb experience, well done Taco!

Discussion

  1. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
    Senior Member

    Messages:
    670
    Likes Received:
    1,236
    "Costom Game"
    -DMR PureSkill1, January 2016

    I said laser in the review. I meant Incin Cannon :/
     
    KraZTaco likes this.

Share This Page