GT= I LoTuS I
Haptic is an original symmetrical design that has an organic flow with long sight-lines across specific areas of the map. With multiple paths to each location player choice is KING. With a basic layout the typical paths are what most players will gravitate towards initially, the seasoned player who has played the map a few times will notice the available movement options and sneaky locations they can ambush their prey, this one has legs...
Slayer and CTF are what this map was designed around. I had the idea of bringing a CE vibe map to Halo 5 with the focus on team shooting and position control. Haptic has limited power weapons and just a couple rifles per team so the focus is on teamwork more than power grabs. This map is competitive-play focused and tested.
I have been updating the map with mostly aesthetic upgrades, when you get the chance during the hectic gameplay look up! I have been building the skybox to give the map a feeling of a cityscape under construction, with towering skyscrapers over Green/Yellow corner and cranes stopped mid construction it feels like this is a small location in New Mombasa.
1x Camo - Top Mid platform
1x Railgun - Bottom Mid platform
2x Battle Rifle - Green and Yellow tower
2x Carbine - Blue/Red Tunnel
2x Storm Rifle - Blue/Red Yard
2x SMG - Top Base Sneaky
Please add me for play testing of any forge maps.
Updated 02/05/16 with new detail/geo
I LoTuS I