Hannelle was created with the HCE Hange Em' High in mind. In the creation process I thought of ways to keep the gameplay to a similar style while fixing the loads of flow and sightline problems orignal Hang Em' had. The map is still one big atrium and the gameplay still revolves around the two towers(red and blue), but now the towers are much more accessible and the adjacent corners are beefed up to provide a better flow around the entire map. Red tower is the most powerful point of the map and players are given many different types of approaches to counter it, whether the passive approach from Blue or a Teleporter bottom mid. And due to the map being one open attrium, communitcation and positioning are the keys to winning on the map. I've been working out this design since late Halo 4 and I think it has really come together well, I hope you all enjoy