Change log for version 1.4 (gameplay update):
Change log for version 1.5 (visual update):
- Adjusted placement of initial spawns and warthogs to make the initial banshee rush more fair
- Removed ghosts as they were used almost exclusively in the initial banshee rush
- Created new Strongholds setup including territories in Cargo, Underbridge, and level 3 of Red Base
- Removed Spartan Laser from Tower 3, replaced with Rail Gun in Underbridge
- Replaced Rocket Launcher with classic SPNKR Rocket Launcher (this is a remake of a classic map, after all)
- Removed camo from Cargo, replaced with overshield on Ninja Rail
- Removed or adjusted priority of spawn points which were known to be problematic
- Made driving path up to Terminal and through the hanging basket smoother and more viable
- Adjusted banshee placement so it would not obstruct the aforementioned driving route
- Opened up new lines of sight into Cargo
- Added a sequence of jumps from Bridge to Tower 3
- Reversed lift into Armory to be more intuitive, improved and simplified geometry throughout Armory
- Other minor changes to geometry, aesthetics, and spawns
- Adjusted lighting and distance fog
- Detailed building facades further
- Rebuilt blue ramp and hanging basket
- Other minor changes to geometry, aesthetics, and spawns