1. Version 1.5

    Psychoduck
    Change log for version 1.4 (gameplay update):
    • Adjusted placement of initial spawns and warthogs to make the initial banshee rush more fair
    • Removed ghosts as they were used almost exclusively in the initial banshee rush
    • Created new Strongholds setup including territories in Cargo, Underbridge, and level 3 of Red Base
    • Removed Spartan Laser from Tower 3, replaced with Rail Gun in Underbridge
    • Replaced Rocket Launcher with classic SPNKR Rocket Launcher (this is a remake of a classic map, after all)
    • Removed camo from Cargo, replaced with overshield on Ninja Rail
    • Removed or adjusted priority of spawn points which were known to be problematic
    • Made driving path up to Terminal and through the hanging basket smoother and more viable
    • Adjusted banshee placement so it would not obstruct the aforementioned driving route
    • Opened up new lines of sight into Cargo
    • Added a sequence of jumps from Bridge to Tower 3
    • Reversed lift into Armory to be more intuitive, improved and simplified geometry throughout Armory
    • Other minor changes to geometry, aesthetics, and spawns
    Change log for version 1.5 (visual update):
    • Adjusted lighting and distance fog
    • Detailed building facades further
    • Rebuilt blue ramp and hanging basket
    • Other minor changes to geometry, aesthetics, and spawns
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