Griffinsteed is an asymmetrical 2v2-4v4 slayer map based in the middle ages. The design is based off of a Damnation style of play: one team defending high ground while the other team tries to break their hold.
All areas of the map are defined by unique buildings or landmarks ranging from the lower dungeon (Red Jail) to a small forge (Red Room) to provide a variety of easily identifiable call outs. There is one lift inside of the mid yard's tower and one teleporter from Red Jail to the Tower. Sniper spawns in the pit and the Grenade Launcher spawns in the cellar (Basement).
There are plenty of jump spots to and from almost every area of the map in varying difficulties for smoother movement, surprise flanks, and keeping the map fresh after multiple games played.
I'm looking for feedback on the map overall. Any comments or suggestions would be appreciated!