the game type is based off of a map I created bake in halo 4. the game type relies on maxed out knockback setting to create some of the most hysterical warthog ragdoll affects I have ever seen.
Humans use gravity hammers to keep warthogs from splattering them. the humans also have access grenades, and to better weapons but only when they are last man standing. Warthogs/infected have access to man canons in the corners of the map, they are useful against larger groups of humans or earlier on in the round.