1. Gravity (temp name)

    icyhotspartin
    **MAJOR UPDATE**

    This Gravitas version..... 15, I think
    major updates this time:

    - updated geometry for quickening pace of gameplay
    # adds a platform facing the façade of the map to open up previously unavailable lines of sight and enhanced countering plays
    # widens certain pathways to encourage a bit more strafing in duels
    # adds a jump path in furnace room to top floor of building (kind like walljumping, but without gravity bouncers - you have to do all the work)
    # adds two new launcher routes (one will likely be removed, pending further testing), one to the new platform, one from the new platform to the opening in the building
    # adds a platform underneath the orange launcher as a spawn area and a landing-pad for anyone unfortunate enough to fall off the higher levels of the map
    # fixed some clambers because no one likes that ****
    # removed gravity volumes because no one understands that you have to jump and thrust to get to the floating platform - added one more floating platform to make up for eliminated float distance - also added small edge platform to speed up/add flow in that section when rockets are not spawned
    # added stone wall to encourage nade-bouncing and to clean up the aesthetics up the sand-covered staircase on the Marathon tower

    - removed 'Gornball' pending further testing of its gameplay effects

    - updated weapon set including:
    *** DMR 1 clip, 70
    ** Carbine 1 clip, 50
    ** 2 Light Rifle 2 clip, 60
    **** Binary Rifle 1 clip, 260 seconds
    ***** SPNKr 1 clip, 280 seconds
    *#* damage boost, 180 seconds
    ** various grenades

    sue me re. the DMR, it helps counter the longer distances and is useless in shortrange (the majority of the encounters)

    - two hours of map-breaking has led to the thing being boxed in very solidly, I don't think there are any ways to clamber or skill-jump your way out of the map - kill volumes and invis. blockers abound, thanks to GT: Bubba, the guy is a ****ing genius - further streamlining is necessary, but it's pretty solid the way it is

    - spawning has been updated slightly, with added spawn points and better placement for those that exist

    Updated the art/filter as well:

    - fixed filter effect to clear up visuals
    - fixed near fog effect for soft snow effect when in scripted 'weather' zones
    - added lighting cues to important areas

    - will be updating again soon with a 'cleanforge' variant with lighting, piece usage, and object density fixes

    Pictures, and updated intro cams/animations are on their way!
    Please send any feedback my way - it is optimized/intended for 1v1, though 2s seem to work ok as well. Let me know your thoughts, thanks!
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