1. ManRayX
    ManRayX
    10/5,
    Version: 2017-03-13
    Played it like 100 times last night. Crazy good!!! We almost always had a full boat which made it all the better. One of the best maps aesthetics to gameplay EVER. Genius idea.
  2. CODOPS98
    CODOPS98
    10/5,
    Version: 2017-03-13
    Probably one of my favorite Halo 5 infection maps, and just custom game map in general!! This is so fun to play because it really tests your skill and not just hiding at different spots like a regular fat kid map! All of the places are fun to play with (My favorite is the grenade dunk because I'm good at it) so it never gets boring! Great map, I'm sure a lot of effort was put into it!
  3. KeeLoker
    KeeLoker
    10/5,
    Version: 2017-03-13
    Even though I've only seen it being played, I already want to play it myself cause it seems that amazing and unique. This twist on Fatkid was so smart and really captures what Halo 5's forge is capable of instead of a typical holdout and survive map. I never really was a fan of the fatkid style maps because I felt like people can just whip one up in less than 10 minutes by placing a bunch of random weapons and a linear path with little to no effort, but by implementing little mini objectives into each holdout, it requires that much more in depth teamwork and coordination. I'll place my feedback in a comment but overall love the map. We need more of this.
  4. TheLunarRaptor
    TheLunarRaptor
    10/5,
    Version: 2017-03-13
    This is a great example of what a fat kid map should be and shows off the potential of Halo 5 forge, with all the fancy new scripts and new ways to create linear maps it puts standard maps with "wait for door" progression to shame. It shows you that maps can be so much more, it shows that that fat kid is more about the map then 100 different weapons scattered on a trail. Its about the experience, I felt happy the whole time I played this, I am so tired of tower style Fatkid maps with 100 op weapons and it makes me happy to see a map like this. It is a bit frustrating to get past the bouncy house as an infected player. Id say put another vent for the infected but other than that it's great and really a minor issue. Not only is the map pretty, but it plays well, something a lot of people have trouble balancing. I look forward to maps you make in the future.

    This is coming from an overly judgmental customs snob too, I mostly never rate maps but this is incredible.