Frigid

Map Description

  1. enirU too deep
    Well, in all the time I've been playing Halo games that have Forge in them, this is the one and only map I've ever made. I put a lot into it, so I thought I'd let others see it as well and get some feedback.

    Above all, I wanted to make a nature-themed map that looked as good as I could possibly make it ('cause that's how I roll!) It was originally planned to be significantly bigger and for 8v8 with heavy vehicles, but that wasn't going to work with the amount of detail I wanted to put in.

    The map is more or less circular in shape. Teams spawn opposite each other on raised outcroppings that overlook the hilly terrain below. One side of the map has a rock slide and is a little more flat while the other side has a small ice field. The middle of the map is made up hills, trees, logs, rocks and bushes (and that's it!). Should it be used in a game of Slayer or any objective mode, the only cover you're going to get will come in the way of hills, trees, and rocks. There is only one man-made object in this map and that's a bridge that connects one of the bases to an island where I have a flag sitting.

    Because I was focusing on the aesthetics more than anything, this map wasn't built with any game modes in mind. However, I have placed three strongholds on the map as well as two flag spawns at each base.

    Weapons and Powerups on the map are as follows:

    - 2x Halo 2 Battle Rifle
    - 2x SMG
    - 2x DMR
    - 1x Sniper Rifle
    - 1x SPNKr Rocket Launcher
    - 1x Halo CE Pistol
    - 6x Frag Grenade
    - 2x Plasma Grenade
    - 1x Camo

    The map takes a long time to load up in Customs and Forge due to the Physics budget sitting at a healthy 99%. I imagine this is due in part to the large objects interlocking with each other. Maybe somebody who knows a lot more about Forge than I do can offer a way to lower than number a bit?

    Like I said above, I don't make Forge maps at all and this is my first real attempt. Let me know what you think. Better yet, let me know what modes you think would work on it. I'm totally open to changing the weapon and objective locations if it means turning this into something playable.

    Hope you enjoy!
    Ryouji Gunblade likes this.

Discussion

  1. SheapCreaper

    SheapCreaper Legendary

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    This is amazing! I feel like I'm watching someone play Halo on an old Carnivores: Ice Age map!
     
    enirU too deep likes this.
  2. Dino

    Dino Forerunner
    Senior Member

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    The map looks really pretty! I understand it isn't intended for any game modes, but if someone were to play it on Slayer (or really anything that utilizes the weapon pads), the back wall where the Sniper spawns seems to over powered. Not only can they snipe across the entire map just by backing up, but then you have that cliff they can climb up. I know it's wide open, but still dangerous for other players. Other than that, fantastic!
     
    enirU too deep likes this.
  3. epic 108

    epic 108 Legendary

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    Looks like it needs a lot more cover. Seems like there are too many wide open areas where a player will caught without any cover. The bridge seemed kind of random. Id try making the bridge out of logs and rock pieces to look natural.
     

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