"Foundry" is a strong recreation of the classic Halo 3 multiplayer map called, "Foundry." Built with replication in mind, this map attempts to reconcile every shape aspect of the original with the resources available; and, of course, it's accompanied by a refreshing new color scheme. Although compromises had to be made, and some design liberties taken, members of the "old school" will discover, to their delight, the fond experience they shared many years ago remains intact for this forge iteration.
The map supports all current game types, and its subsidiaries: team slayer, capture the flag, strongholds, breakout (max 8 players), and free for fall (max 6 players). While traditional game settings, no sprint or thrusters/ stabilizers, are recommended, the map can still support the newest mechanics offered in Halo 5's sandbox.
Notes: if you find anything wrong with the map, please drop a comment, so it can be updated. If you have enjoyed my work, please take the time to leave a comment or a review. Nothing short of "a labor of love" can best describe the dedication I poured into this classic Halo 3 recreation.
Farewell, and best wishes, until next time,
-Tex
(MAP BREAKDOWN)
Power weapons -
1x SPNKR rocket launcher: 180 seconds
3x SRS99-S5 AM sniper rifles: 180 seconds
2x MLRS-1 hydra gyroc launchers: 90 seconds
(Breakout only) 1x M45D tactical shotgun: 180 seconds
1x Type-53 plasma bolt launcher: 120 seconds
2x Over shield power ups: 120 seconds
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Common weapons -
(UNSC SET)
2x MA5D individual combat weapon systems: 35 seconds
2x M20 personal defense weapons: 35 seconds
5x BR-55 service rifles: 35 seconds
(COVENANT SET)
2x Type-62 directed energy support weapons: 60 seconds
2x Type-51 carbines: 25 seconds
1x Type-25 directed energy pistol: 60 seconds
2x Type-55 directed energy rifles: 35 seconds
4x Type-1 anti personnel grenades: 35 seconds
(FORERUNNER SET)
2x Z-110 directed energy pistols: 35 seconds