Forgotten Sanctuary

2v2 Slayer

Map Description

  1. Maze Reclaimer
    Lore: Many have wondered what is invisioned when inside a Cryptum, this is just one of many.

    Game types: Although mainly Aesthetic, I have made this map for FreeforAll and 2v2, also supporting Strongholds, CTF and an Assualt variant. 3v3 depending on how you play.

    Uniquely built on Fathom

    Weapons: All 2 Minutes
    H2BR x1
    Carbine x1
    Light rifle x1
    SMG x1
    Storm Rifle x1
    Needler x1
    Suppressor x1
    Boltshot x1

    Grenades: All 60 Seconds
    Frag x2
    Splinter x2
    Plasma x4

    Power Up/Power Weapon
    FreeforAll, Damage Boost, Saw
    Slayer, Oversheild, Energy Sword
    Strongholds, Active Camo, Plasma Caster
    CTF, Speed Boost, Halo CE Pistol



    Description: This map is an aesthetic map of which I reckon plays alright. Good to play social core game types.
    Fight in the heavy rain in the heart of a forrestry ghetto.
    Showcases the Aesthetic water developed by Creative Force. Look up to see a watery sky. Has plenty of close quarters combat and long range combat. Each team Spawn location is separated by sight. Even though there are a lot of trees there seems to be no lag, most likely because the map is built on Fathom and has no light generation reading. Showcases all new foliage. Not super competitive but good for some fun, personally the map is very fun to play on.


    This Map is Built on FATHOM.

    Feedback appreciated, only judge after playing, don't judge based on the video.
    leegeorgeton likes this.

Discussion

  1. sleepydeadpool

    sleepydeadpool Legendary

    Messages:
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    too big for 2v2, cover is in awkward places. structure is uncomfortable, looks like something you threw together in like 2 hours. i recommend named locations, and even the weapons are put in awkward places. the saw is on a tiny rock held up by a tiny support in a cramped area of the map that nobody will go to. power weapons = power position, and from where the weapons were, they looked like you were in a hurry. think about positions, and how they affect gameplay. if you have more questions i can talk on the weekends GT-sniping ninja45
     
  2. Maze Reclaimer

    Maze Reclaimer Legendary

    Messages:
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    Likes Received:
    33

    This is mainly an Aesthetic map so I've clarified that in the description. Is the gameplay or aesthetics that you mean I built up in 2 hours? I know what mean when you say power positions/power weapons, on this map I tried making the risk vs reward factor. Usually I put named locations down but this map is so small and really only for a bit of fun anyways. If you would like check out My map Jul Mdamas Camp, that is more balanced for gameplay. Make sure you try out Slayer, Strongholds and CTF on it. Im new here on Forge Hub and haven't had much feedback, so any feedback I do get I take into account, I'm pretty much the lone forger. Thanks, Maze :)

    Also don't judge the map based on the video alone, I don't believe you have played the map since you are not in the followers list. Personally I like 3v3 but some peoples play style like slow paced. I've played on this map quite a bit and plays fine, really it's not just Aesthetic.
     
    #3 Maze Reclaimer, Apr 11, 2016
    Last edited: Apr 11, 2016

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