A map and game mode made to bring aspects of Warzone Assault to multiplayer. One team scores from attacking and completing a series of objectives, the other team scores from holding out.
Attackers have a series of objectives: breach the base, bring down the cell defenses, retrieve the Arbitor's sword, and secure the Escape Pelican. They have 12 mins.
Defenders have one true objective: prevent the enemy team from breaching the base and escaping with the Arbitor's sword. If they can hold out for 12 mins they score and win the match.
Hidden Side Objectives can be started by the Attacking team. (Follow the fusion coils) These will lead to the opening of promethean structures that will allow for faster movement around the map and assist in the taking of the base. Some of these structures will be open after they are unlocked and will remain so. There is however a couple that will trigger objective markers for the Defending team to destroy. They can choose to send a squad to shut them down or leave them. However leaving them will only make defending the base more difficult.
There is objective markers unique to each team. As well as a starting armory or arsenal depending if you are attacking or defending. The map is also haunted with the remains of a battle long forgotten. Among the dead you will find weapons and vehicles to assist in your attack or defense. Varying in tiers. There is also power ups of each kind throughout the landscape.
All criticisms and critiques are welcome.
Best of luck Spartans.
Gamertag: Perfectum88