Moved some of the grenades around based on feedback. Added additional killzones outside of the map in case any sneaky players managed to get out during gameplay. Added some name volumes and made minor aesthetic changes to the powerup fridge.
Vehicles could previously become trapped in the base launchers. Replaced the base launchers with gravity lifts to keep vehicles from getting trapped in them. They're unfortunately less aesthetic, but there is no option to turn off vehicle influence on launchers. Using lifts keeps the map bug-free. Tweaks were made to surrounding shapes to adapt to the new "ladder."
Made some lighting and color tweaks here and there, resolved an issue with blue base floor.
Optimized lights around the map for better appearance.
Added decals for visual flair.
Previously, the ladders within the bases were replaced by teleporters. Now, ladders are replaced by launchers.