1. qrrby
    qrrby
    10/5,
    Version: 1.02
    *I'd do 4.5 as is, but after reading your post it sounds like you're going to take care of some of what I'll have to say*

    FNHR

    Aesthetics: Very clean use of a forunner pallette. Beautiful meld of the red vs blue without it being tacky. Some spreading out, heightening, or repeating aspects of your architecture near the medium doors of red and blue 1, the crux of red and blue 2 and elbow, and the "tongues".

    Layout: The 3 levels are very clearly spaced, and interact in very exciting ways. One of my favorite interactions is the way the lifts work; you can cancel and go for a ground pound top mid, go right and head right down the tongue, or follow it through for a quick flank on the opposition.

    Weapons: Nice balance and nice placement, I can tell you thought it out. I would say the plasma rifle is a tad OP, there were many cases of cqc that meant instant death or trade if you had your team's.

    Spawning: Forces you to move frequently to find your next victim; perfectly paced
  2. Ascend Hyperion
    Ascend Hyperion
    8/5,
    Version: 1.02
    Let me preface by saying that I have no love for CTF in Halo 5. I feel it just goes on forever and is stalemate city with repetitive play and boring results.

    With that being said, this map is the one and only exception. I have never enjoyed CTF as much in Halo 5 compared to when I played this map. This Guardian inspired masterpiece puts all others to rest with a superb layout, killer art style and fresh and intuitive play. This map is stellar.
  3. D4rkDeath
    D4rkDeath
    10/5,
    Version: 1.01
    I've played this map quite a few times. The author has proven a top tier status with this design. Great aesthetics, great design, great gameplay! This map is one of the best 4v4s across all of Halo 5. I could play this map back to back for hours!
  4. NILLOC916
    NILLOC916
    9/5,
    Version: 1.01
    Fun to play with small FFA lobbies. The plasma caster maybe would be better replaced with something else.