Gameplay updates:
Cosmetic updates:
- Increased the size of the boulder on top of the center cliff, reducing mobility at this vantage point, and making it more assailable by surprise.
- Increased the size of boulders and cover features on the ground level. This increases movement flow by protecting lanes from other ground and mid-level fire.
- Moved Stronghold 3 from the shotgun cave to the water tank loop.
- Moved Stronghold 2 from the left side of red base to the elbow of the cliff.
- The stronghold position movements make all strongholds vulnerable to ground pound.
- Added physics objects (barrels, pallets, crates) to create temporary cover areas
- Added flame effects and white smoke effect outside of the playable area, giving the map its namesake fire.
- Added a light ember drift fog effect.
- Added lighting effects to grav lifts and decorative colored panels on each base to help visually differentiate sides.
- Updated color palette throughout.
- Swapped some primitive geometry for more detailed objects.
- Added camera intros.
- Added decorative objects for a more immersive feel.