1. The One With More Detail

    huge thanks
    Gameplay updates:
    • Increased the size of the boulder on top of the center cliff, reducing mobility at this vantage point, and making it more assailable by surprise.
    • Increased the size of boulders and cover features on the ground level. This increases movement flow by protecting lanes from other ground and mid-level fire.
    • Moved Stronghold 3 from the shotgun cave to the water tank loop.
    • Moved Stronghold 2 from the left side of red base to the elbow of the cliff.
    • The stronghold position movements make all strongholds vulnerable to ground pound.
    • Added physics objects (barrels, pallets, crates) to create temporary cover areas
    Cosmetic updates:
    • Added flame effects and white smoke effect outside of the playable area, giving the map its namesake fire.
    • Added a light ember drift fog effect.
    • Added lighting effects to grav lifts and decorative colored panels on each base to help visually differentiate sides.
    • Updated color palette throughout.
    • Swapped some primitive geometry for more detailed objects.
    • Added camera intros.
    • Added decorative objects for a more immersive feel.
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