1. 2.1 Stray Is High

    NikkoJT
    Update based on feedback from testing with STRAY morais' lobby.

    - Removed Ghosts

    - Added explosive props to the locations where Ghosts previously spawned

    - Added a green INCOMING waypoint to the Pelican that delivers the SPNKr.
    -- Immediate hotfix: corrected an issue that was causing the Pelican to display multiple waypoints.
  2. 2.0 Reinforcements: Tononoka

    NikkoJT
    Complete map revamp! Update your bookmarks.

    - Fresh-started the map.
    -- Now located on the Barrens canvas.
    -- Completely new layout.
    -- Still supports Strongholds and Slayer, with the addition of FFA.
    -- Yep, there's a gauss Hog.

    As this is a complete rebuild with a new ground plan, full notes would essentially be a description of the map. So you'll just have to try it!
  3. 1.3 Holdover

    NikkoJT
    Map fixes to hold it together until a comprehensive rework.

    Slayer: made the Overshield in Copper Top standalone.
    Slayer: changed the Gauss Warthog to a standard Warthog.

    - Added barriers around the top of the map.

    - Removed outward-facing spawns from the crosswalks.

    - Flattened the yellow pylons in Copper Top to allow vehicle passage.
    - Removed some cover elements from the alleys.

    These changes are temporary fixes. When the new sand canvas is released, Firebase Tononoka will be...
  4. 1.2 Extra Stuff II

    NikkoJT
    Updated based on feedback from testing with Max Extra's lobby.

    - Widened hallways on the outside of the street
    - Removed numerous cover objects and rearranged cars
    - Added a raised section to the central crash barrier
    - Tilted the barriers on the crosswalks outwards 15 degrees
    - Adjusted sandbag cover in the Outpost area

    - Switched the map to the Overcast/Papers weather
    - Added windows and additional details to the surrounding buildings
    - Added more ODST pods
    - Unbaked and darkened the...
  5. 1.1 Extra Stuff

    NikkoJT
    Update based on feedback from Max Extra's testing lobby:

    - Changed the SPNKr Rocket Launcher to a weapon pad spawn
    - Removed the SPNKr Rocket Launcher from Strongholds
    - Added a Plasma Pistol in place of the SPNKr Rocket Launcher in Strongholds.
    - Removed the Warthogs
    - Added a single Gauss Warthog (not Strongholds)
    - Added a Ghost for each team (not Strongholds)
    - Added Carbines in the new Orange Room and Oven areas.

    - Expanded the hallways behind Red One/Red Alley and Blue One/Blue...