Fair and Square was originally designed in H2A as a 1v1 map and I wanted to adapt it to Halo 5 to support 2v2s also and low player count FFA games. It's built on Eden as it offers clean interior lighting and views of the city that reinforce the theme of being in an apartment building similar to Halo Reach's map Reflection.
Fair And Square is a small map that aims to achieve a focused experience through a minimalist approach to both the layout and style. The layout consists of a rectangular atrium with a vertical lift room on one side and a horizontal hallway on the other side where the teleporter sender is placed. The top of the lift room leads to a perch overlooking the atrium that is horizontally opposite the receiving teleporter. There is also a drop-down from this top area down to the hallway. Plenty of jumps allow the player to freely traverse the vertical sections in and around the atrium.
A Damage Boost (60 seconds) encourages players to frequently visit the lower hallway of the map and then decide whether to take the teleporter directly to the top of the atrium or flank around via other routes. A Suppressor spawns at the bottom of the lift room and can be especially effective when combined with the Damage Boost. A Hydra Launcher spawns on the ground floor of the atrium and it can be an effective weapon for flushing out opponents attempting to camp the upper levels. Players will also want to secure the Plasma Grenades which spawn on the perch and the Frags that spawn on the lower platform opposite. A Sniper Rifle spawns in the middle with Tier-2 properties, meaning no spare mags and respawn 10 seconds after deletion. The use of fast-respawning low-ammo weapons keeps players on their toes, upping the pace of matches.
I hope you guys enjoy my Halo 5 adaption of Fair and Square! Any feedback is appreciated as always. Thanks for reading.