Factory

8v8 Strongholds

Map Description

  1. TriatomicTuba5
    Factory is a large BTB map that supports Slayer and strongholds. It has a lot of vehicle gameplay and infantry skirimishes. The map is set on a robotics factory on the coast. The factory has been long abandoned. This map is still undergoing playtests and if anyone would like to help message me. The map is subject to change.
    SkyMan EvoLV3d likes this.

Discussion

  1. SkyMan EvoLV3d

    SkyMan EvoLV3d Forerunner
    Senior Member

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    Yo. . . Let me know whenever you see me online I'm totally down to test this! looking for some BTB Experience. ONE PIC, yet effective.

    GT:YourFinalExcuse
     
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  2. SkyMan EvoLV3d

    SkyMan EvoLV3d Forerunner
    Senior Member

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    Took a good look inside of FORGE mode, have yet to see how a game would actually play. As for that I wouldn't mind getting together with you to discuss some of the ideas that went into your design. I love the creativity you put into the space. With feedback and focus this could be a fun experience for players!

    Also took some screenshots of an area of that map that could open up new possibilities for game play flow if you were to tweak somethings for the better.
    Again these suggestions could theoretically be applied, that is where I need your input so i can get a better grasp of what you're trying to accomplish.

    Until we can meet up over live i hope this helps.
     
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  3. TriatomicTuba5

    TriatomicTuba5 Legendary

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    Thanks dude. It helps a lot. Id love to discuss the design with you and get some feedback.
     
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  4. SkyMan EvoLV3d

    SkyMan EvoLV3d Forerunner
    Senior Member

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    http://xboxdvr.com/gamer/YourFinalExcuse/screenshot/4429315
    (This is NOT my MAP just a screenshot of alterations to "Factory" as suggestions)

    I haven't had the time to go in and point out the changes on this screenshot but through a little fiddling about I managed to make slight alterations to. . .

    1. the RED Pelicans ramps, slimming them down allowing for foot paths on either side.

    2.
    Changed the rock formation Blocking BLUE Pelican from RED creating a hill that is traversable by both players and vehicles.

    3.Cover along the Beach
    with a

    4.Neutral Warthog in the Cargo Container
    for players venturing outside Factory.

    5.
    And Last but not least the most substantial change I took the crashed BLUE Pelican idea and moved the wing sitting in the sand, up into a destroyed corner of the Factory. . . this keeps with the ascetics choice and believable crash trajectory.
    This destroyed building also creates a new path for those stuck out on the beach to get a drop on those inside of the Factory courtyard. FROM ABOVE!!!

    All in all the potential for this play space remains ambitious with focus and feedback you will reach something that people love to play.
     
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  5. SkyMan EvoLV3d

    SkyMan EvoLV3d Forerunner
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    @ work right now, eventually we will get to walk through this together. Until then.
     
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  6. TriatomicTuba5

    TriatomicTuba5 Legendary

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    Thanks dude I love those ideas. Especially the one with the crashed pelican wing to create a new path. Looking forward to talking with you about this.
     
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  7. SkyMan EvoLV3d

    SkyMan EvoLV3d Forerunner
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    Message a decent timeframe you would be online! Im on the west coast US. PACIFIC Time
     
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  8. TriatomicTuba5

    TriatomicTuba5 Legendary

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    Im usually online 1pm-4pm GMT.
     
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