Exalt

4v4 Breakout

Map Description

  1. FatalShock91
    This space was inspired by the Design hall in the Arts and Architecture building on my school campus (UIC). This map is heavily geared towards CQC engagements, strafing, and player placement, while providing avenues for mid range engagement. The flag is placed on the ground floor in order to counter typical player behavior to play from the high ground, requiring both floor and elevation control in order to decimate the opposition and secure the win. There are multiple locations where the ground and second floors are able to interact including firing lanes, nade bounces, ground pounding, and the ability to traverse from the ground upwards in an attempt to flank your enemy. The archway and pillar based structures create a plethora of firing lanes and dead spots when fighting across the two distinct portions of the map, requiring players to constantly be on their toes and always ready to make quick moves to secure the win when given the short window to do so. Do not underestimate your enemy even when they are outnumbered, they have more options than meets the eye.

Discussion

  1. Chan

    Chan Forerunner
    Senior Member

    Messages:
    228
    Likes Received:
    68
    Nice map. With all of the annoying long range maps that were added in the Breakout playlist, this one definitely appeals to me. I haven't played it, so I can't comment on how it plays, but there were two things that stood out when I did a walkaround.

    • This pyramid is floating. I think it would be cool if you sunk it into the ground so the grey band on the bottom was hidden. Makes it easier to boost up it to the second level.
    • When jumping from the sides to the hydra, you have a tendency to hit your head on the laps above.
    The blue ramp named location is called red ramp.
     

Share This Page