1. FRED lllll
    FRED lllll
    6/5,
    Version: 2018-01-30
    There are a few problems with this map, I will address the pros, the cons, some recommendations for this map
    Pros:
    - Maps natural architecture looks very nice ( cliff faces, lighting, tree placement etc. )
    - Layout: actually a pretty solid layout with diverse route choice and a decent use of soft cover ( bushes ) However this blends with a con of this map.
    - Lighting is impressive for the amount of natural items

    Cons:
    - Natural terrain has many seams that could be addressed, the forerunner architecture is not necessarily very forerunner in nature.
    - Framerate problems litter this map, but performance was pretty ok surprisingly enough for the amount of foliage.
    - Lack of hardcover, but the vertical nature of this map helps with this.
    - The map is to small for BTB, and has a direct vehicle line from base to base, making the rest of the map unplayable for the most part or at least undesirable. ( Recommended player count 3v3 to 6v6 )

    Recommendations:
    I will split these into 3 sections Natural, Forerunner, Gameplay:

    Natural:
    1) budget it down, you can get a lot of from the foliage density, and use it to get back a lot of items back to help remove seams in your terrain
    2) Smooth out terrain, natural terrain should be smooth like "thick pudding" and should not have seams.
    3) Expand the outside of your map by dotting the outside of them with trees to make your map feel more like a place and less like a map.

    Forerunner:
    - Your architecture at some spots looks very forerunner, but then at others looks very wrong, your bases and central pad look pad, however your teleporter pad in the woods looks ok.
    1) Forerunner is streamlined and has a general flow of lines going through it that give each structure a direction, work with this and look @Portaleers maps for reference to what I am talking about.
    2) budget down your bases, shrink them and make it designed for 4v4.
    3) Your ring islands can look very bland, make them thicker and use more parts to accent them

    Gameplay:
    - overall gameplay was solid ( and I played this with 6 people at one point and it played well ). Players have good engagement, routes guide players and yet dodging and using the natural structures can benefit a players movement
    1) no wasps, the destroy absolutely any players on the map
    2) no mantises, they destroy all players on the map
    3) focus on a warthog, mongoose, and MAYBE ghost gameplay.
    4) Remove route from base to base, swap it to a cave and have it let players enter by bases, but exit over by the center of the map.

    FINAL CONSENSUS:
    A lot of the natural items could be done just as effectively with items where "less is more" will help you out. Your forerunner needs to be flushed out and made more forerunner, However, alot of your layout is actually pretty good and would benefit from a 4v4 focus being the map is so small. Overall a decent map that just needs a bit of work and I would love to see this improved, feel free to message me with any questions you have and I would be happy to help. :)

    -FRED lllll