Background
Long ago, the elites rebelled against the tyranny of the high council and rallied to overthrow the covenant. When put on the trials of halo 2, the arbiter found the secrets of the hierarchy and joined the ancient insurrection. Play core modes on this map to tribute the swords of sanghelios. Inspired by Halo 4's Dispatch.
Playtesting and gametypes
This map was playtested with 1v1, 2v2, 4v4, and FFA. The optimal gametype for halo 5 sandbox is 2v2 because of the map's size, but 4v4 is easily played with little to no size conflicts. Strongholds is not recommended, but CTF, assault, and slayer function very well. FFA works well, but there is some spawn killing problems due to limited spawn points. I would have just put more spawn points in, but there isn't really anywhere else to put them.
Weapons on map
Gameplay and Strategy
- Grenade Launcher - Bottom Mid
- Active Camouflage - Top Mid
- Battle Rifle - Red-Yellow Fountain and Blue-Green Fountain
- Lightrifle - Yellow Door
- Carbine - Green Door
- Plasma Pistol - Green Tunnel
- SMG - Yellow Tunnel
- Plasma Grenades - 2 in Red and Blue Tunnels
- Frag Grenades - 2 in Red-Green and Blue-Yellow Fountain
- Splinter Grenades 2 Bottom
The camo will spawn 2 minutes after being grabbed, and grenade launcher every 3 minutes. There is some great nade angles in the outer hallways that you can use to kill somebody trying to hide behind the torches or fountain. Make sure to use the grenade launcher to kill people out of the crannies of the map. The best areas to lock down in team play are the outer hallways, specifically the fountains. The peak by the tree is also a very powerful position for team play that provides control of the whole courtyard, but the lack of cover leaves you very exposed to teamshooting. The reason I offset the times of camo and grenade launcher is to lure players out of the outer hallways more consistently than just every 2 minutes. I've found the best way to control this map is to have 3 people in the hallways and a roamer in the courtyard, FFA is harder, as there will be a lot of clusterf*cks along the hallways where players get funneled. I like to stay in the bottom courtyard in FFA. I look forward to seeing the interesting strategies and plays that you will make on this map.
Forging and Feedback
I forged this map by myself with feedback and playtesting from the members of Aesthetix Gaming. This is very much an unfinished map; the lighting needs some fixing and cameras need some tweaking. I would appreciate any help you can give me, whether it be just feedback, forging helps, or general forging tips.