1. Assault and Small Fixes

    Ascend Hyperion
    Hey there all! This is kinda small compared to previous updates but it is important nonetheless.

    Gametypes:

    -Map is now compatible with Assault

    Misc:

    -Added names to Nest and Garden jumps. "Red and Blue Sneaky"

    -Minor Aesthetics buffs

    -Altered Post Pictures to reflect current version
    Bankworthy likes this.
  2. Updated Aesthetics Part 1

    Ascend Hyperion
    Quick update to increase appeal and address some expressed issues with lack of detail in some spots.

    Map Changes:

    -Changed the two Stone Structures in "Stage" to new, more lore friendly statues

    eu19.png

    -Added new support structures to the "Long Hall"

    eu20.png

    Misc:

    -Added lights to Blue and Red Vat doorways

    eu21.png

    -Added extra texturing to some objects to reflect exposure to weeds, grass, dirt, etc
  3. Version 2.1, Strongholds and Extra Teams

    Ascend Hyperion
    2.1 is here and it brings a bunch of new things! Shoutout to the boys at Forged Friday and Max Extra for testing out 2.0 as well! I'll cut the chat and get to the meat of the update.

    Gametypes:

    -Map now supports Strongholds


    Spawning:

    -Map now supports Green and Yellow teams


    Map Changes:

    -(Strongholds Only) The Gondola is now a playable area of the map
    eu17.png
    Authors Note: I felt that the map in it's normal form did not have a...
    Shane Coleman likes this.
  4. Ver 2.0 Map Guide

    Ascend Hyperion
    So during the 1.0 test play on Duke After Dark, one player in particular seemed rather upset that there was no point on the map where you had a large vantage point. They said that this made the map disorientating and they felt lost. Hopefully the addition of Name Volumes helps prevent that in the future, but for those who may have/ still feel this way, I captured a top down view of the map.

    eu14.png

    The Map is symmetrical, with three tiers to it. As it is pictured...
  5. Version 2.0 Update

    Ascend Hyperion
    Hey all! So after after Eulogy play tested on Duke After Dark, I got tons of feedback. In majority, I was told to add more. The map felt too straightforward and simple by design. In order to mend this issue, I expanded into the buildings already present on the map. Much was changed and as such, this resulted in a 2.0 overhaul. Full notes below.

    Map Changes:

    -Added areas known as Nest, Garden, Blue Vat, Blue Window, Red Vat, Red Window

    Authors Note: All six new locations...