1. Version 2.1, Strongholds and Extra Teams

    Ascend Hyperion
    2.1 is here and it brings a bunch of new things! Shoutout to the boys at Forged Friday and Max Extra for testing out 2.0 as well! I'll cut the chat and get to the meat of the update.

    Gametypes:

    -Map now supports Strongholds


    Spawning:

    -Map now supports Green and Yellow teams


    Map Changes:

    -(Strongholds Only) The Gondola is now a playable area of the map
    eu17.png
    Authors Note: I felt that the map in it's normal form did not have a proper layout for Strongholds. In order to address this issue, I brought the Gondola aka Taxi into the map as a spot for the neutral stronghold. However, I feel the map plays better in Slayer and CTF without the addition, thus it remains unplayable in those gametyes.

    -(Strongholds Only) Gondola named "Taxi" in game

    -Altered Garden and Nest doors to be flush with surrounding walls
    eu18.png


    Misc:

    -Added safe zone in Nest and Garden Jumps so players are no long pressured to make a directional decision

    -Extended the length of Gondola energy beam so that it is visibly connecting to the emitter on the other side

    -Added more vines/foliage

    -Corrected the incorrect labels on Red and Blue Windows

    -(Strongholds Only) Added a safe zone that protects the Gondola
    Shane Coleman likes this.
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