So during the 1.0 test play on Duke After Dark, one player in particular seemed rather upset that there was no point on the map where you had a large vantage point. They said that this made the map disorientating and they felt lost. Hopefully the addition of Name Volumes helps prevent that in the future, but for those who may have/ still feel this way, I captured a top down view of the map.
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The Map is symmetrical, with three tiers to it. As it is pictured here, Red Spawn is on the right far side and blue, the left far side.
Here are some important notes:
While there are technically three tiers to the map, the top tier is only reachable from Nest and Garden, and while on it, players are inside a soft killzone. The path connects both to Monolith.
Courtyard and Stage are both considered Tier 1, but Stage is lower than Courtyard
The Windows in both Blue Wing and Red Wing have clamber options if a player wishes to avoid using the stairs.
The Gondola is not a playable area of the map.
Here is a location list divided by tier:
Tier 1:
Red Yard
Red Alley
Red Vat (Lower)
Blue Yard
Blue Alley
Blue Vat (Lower)
Courtyard [Beam Rifle Spawn]
Monolith (Lower)
Stage [Damage Boost Spawn]
Tier 2:
Red Spawn [Red Flag Spawn]
Red Wing
Red Rampart
Red Vat (Upper)
Red Window
Garden
Blue Spawn [Blue Flag Spawn]
Blue Wing
Blue Rampart
Blue Vat (Upper)
Blue Window
Nest
Long Hall
Monolith (Upper)
Tier 3:
Garden Jump
Nest Jump