Eulogy

4v4 Slayer
9.3

Map Description

  1. Ascend Hyperion
    "It had a name once. A grand one. Now it sleeps with no title."

    Overview:

    Eulogy is a core gametypes map set in a sanctuary inspired by the Delta Halo Precursor architecture. While the structure is symmetric, the placement of cover and decor is not, making both sides a little different. The map blends several different play styles, allowing any different forms of flow and combat to take place. Players can chose to stick to hard routes or they can venture past defined bounds, utilizing the extended Spartan abilities.

    Author's Note:

    I like to include secrets on all of my maps. Eulogy is special because it is firmly rooted in it's canvas (no floating elements etc) so I was able to do a tad more with it. Eulogy has three secrets hidden on it. The first is of course hidden skull, which is common for all my maps, but the other two I'll leave for you to find. You can comment below or message me for conformation on your discovery. Also,be sure to drop some feedback!

    Lore:

    The Forerunners fought the Flood with everything they had. Soon, everything would be turned to nothing as they would wipe the galactic slate clean. The Sentinels were created to contain the flood. Machines with no higher purpose than to kill. One Sentinel Enforcer in particular seemed to go beyond its programming. During the evacuation of the Forerunner home world, it fought to protect countless innocents, without being told to do so. Once the battle had ended, the Forerunners took its battered remains to the Delta Halo and erected a shrine in its honor. Now it sleeps on its pedestal. Not as a machine. But as a hero.

Recent Reviews

  1. D4rkDeath D4rkDeath
    9/5,
    This makes me feel like I am on Delta Halo! Fun, clean map! Interesting sight lines, good forging, cool routes, gondola is a plus! Might want a sight line blocker or two of some sort in the open areas. Great map!
  2. Max Extra Max Extra
    9/5,
    This map has been a fun one to play on. Feels great for both CTF and slayer. It has some interesting areas to play and it allows players to move around the map fairly easily. The map feels like something similar to what you would have seen in Halo 2. Well placed weapons and good detail make this map very playable. The only thing i take half a star off for is that some areas feel just a bit open, but beyond that the map still allows for a great experience.
  3. Cool details.

Discussion

  1. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    Looks interesting, I will have to give it a go!
     
  2. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    Ascend Hyperion updated Eulogy with a new update entry:

    Version 2.0 Update

    Read the rest of this update entry...
     
  3. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    Ascend Hyperion updated Eulogy with a new update entry:

    Ver 2.0 Map Guide

    Read the rest of this update entry...
     
  4. Toastman

    Toastman Ancient
    Forge Critic Senior Member

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    Per the changes, I really like the new rooms you have in the center where the doors lead. I like the railings you added to the laser death traps. I like that you can mantle over those from the new center rooms.

    I didn't even REALIZE (partially cuz I'm dumb) that the gondola had a playable "landing zone" area because the shadow of the ramps leading up are so dark that they blend in with he wall. If i am looking straight across the halo 2 beam rifle area from the gazebo-esque courtyard buildings, i can't even tell that there is a path tot he landing zone...if that makes sense. Put a light at the entrances.

    Overall I can already tell this will be better. It has more options for routing enemies and running the flag!
     
  5. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    Ascend Hyperion updated Eulogy with a new update entry:

    Version 2.1, Strongholds and Extra Teams

    Read the rest of this update entry...
     
  6. Bankworthy

    Bankworthy Legendary

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    After a quick forge on your map i really liked it. Haven't tried customs yet but here this is what i was thinking for aesthetics and layout. The layout of the map is cool and unique. Both courtyards setup some good sight lines and fit in nicely with the feel of the structure. I am curious about the structure extending away from the beam rifle side because it looks good but there is no objective or power weapon on it to draw players out onto it as far as the volumes allow. I think a few more details in the long hall, garden, wing and monolith areas would also go a long way, the walls are a bit bare. Great map overall, excited to run flag on this! Looking forward to updates.
     
  7. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    Thanks for the feedback! It's always good to hear from people. Haha see you weren't supposed to see my secrets in Forge. There are actually two Gondolas. One that is simply scenery for Slayer and CTF and then another that is actually part of the map used in Strongholds. It looks really goofy in forge but it pans out in game.

    You have confirmed my fear with the lack of decor in some places. Currently I'm having the map tested by ATN. Once the gameplay tests were done, I planned to go in and add some spice and polish.

    Thanks for the words and such, I really appreciate it. Glad you like it!
     
    Bankworthy likes this.
  8. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

    Messages:
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    Ascend Hyperion updated Eulogy with a new update entry:

    Updated Aesthetics Part 1

    Read the rest of this update entry...
     
  9. Bankworthy

    Bankworthy Legendary

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    Post update review:
    The stone texture you added looks great in long hall. At first i didn't really like the gap in the walkway next to blue spawn and above yard but after playing it i enjoy it. A quick boost at the angled wall pops you right up onto the walkway, which i like. A few more details on the Yard walls would go a long way, same for the Vat structures. The long flat faces above the doorway to vat need something, anything. I think "red/blue sneaky" would work perfectly for the callouts on that skill jump between garden and monolith, regardless it would be a good spot for a named location. Lastly, the gondola camera intro is far away so a little hard to see the players. I haven't played SH on this map yet but am interested in the gondola SH. Without an active play location on the gondola, players might get confused as to why your intro camera takes place there. Good work. i will continue to download!
     
  10. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

    Messages:
    1,099
    Likes Received:
    3,062
    Ascend Hyperion updated Eulogy with a new update entry:

    Assault and Small Fixes

    Read the rest of this update entry...
     

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