1. Update #2

    mr diehard 007
    I enhanced certain changes from the first update. Added more kill areas as well as a sniper rifle, two magnums, and two frag grenades. I touched up a few aesthetics and doubled the respawns. On top of that, I added two initial spawns for both yellow team and green team. The biggest changes were the addition of Oddball and Koth. With the additions and revisions, the gameplay is much more varied (did I mention there's no frame rate lag?).

    REVELATIONS: Very good for Infection/Cadre; the map is...
  2. Eternal 2.0

    mr diehard 007
    It's bittersweet but I have sacrificed the walls and ceilings of both wings to free up about 100 more pieces. In doing so, the wings have a more open feel to them and the main structure can be viewed by players.
    Before, the complexity of the wings was too much for the frame rate to handle, and if the map was viewed from the exterior, the lighting was funky and there was lag. Although the original version had no interior/gameplay lag, I felt the map was complete and deserved the exterior...