1. R.I.P. Barracuda (July 2016- December 2016)

    Koma DeVius
    Well... that's all she wrote. Monitor's Bounty hunter has finished what Anvil's Legacy started and the Barracuda is now completely ruined. I guess that's what I get for thinking vehicle welding support was going to be an awesome addition to Halo 5. Instead, they just reaffirmed the feelings that made me start losing faith in the franchise and stopped pouring time and effort into trying to make fun Forge content. Very sad that this worked exponentially better as a glitch than it does as an...
  2. Anvil's Legacy Update

    Koma DeVius
    The addition of vehicle welding support with the Anvil's Legacy update had a severely negative impact on the performance on the pre-Anvil's Legacy version of the Barracuda.

    As a result, I have started making adjustments to the design and some changes to the map to help improve performance while I work on a vehicle design that works better with the new mechanics.

    • Added screenshots to the map and game type files
    • Adjusted the height of vehicle blockers
    • Increased the amount of...
  3. Map Update and Game Mode Adjustments

    Koma DeVius
    Change Log

    Map:
    • Gameplay
      • Removed respawn points from the main dock area (moved to the center of the map for Forge respawning)
      • Added scripts to close the carrier's rear doors 30 seconds into each round
      • Added scripted teleporters to remove idle players from the spawn area after the first minute of each round
      • Replaced team pass blockers on carrier exit with one-way blockers and scripted them to move into place after the doors close to address teleporter...
  4. New gameplay footage

    Koma DeVius
    Added a new gameplay video courtesy of iSpiteful!

    Huge thanks to iSpiteful for this and all the other great content he puts up on his channel!
    Be sure to go Like and Subscribe!

    P.S. - Extreeeeeme UK Gamiiiiing!
  5. Added video link and did some minor budget cleanup

    Koma DeVius
    Trailer for Eretrian Naval Encounter (4v4)



    Changes
    • Removed some nonessential blocks to make room in the budget for future additions.
    • Added two more spawns for each team to support other game modes I want to add later
    • Set a single respawn point for each team so the map doesn't "break" if used for standard Slayer.