1. Map Update and Game Mode Adjustments

    Koma DeVius
    Change Log

    Map:
    • Gameplay
      • Removed respawn points from the main dock area (moved to the center of the map for Forge respawning)
      • Added scripts to close the carrier's rear doors 30 seconds into each round
      • Added scripted teleporters to remove idle players from the spawn area after the first minute of each round
      • Replaced team pass blockers on carrier exit with one-way blockers and scripted them to move into place after the doors close to address teleporter bleed through
      • Added blockers and kill volumes to keep players off of sunken battleship pieces and floating crates
    • Aesthetics
      • Adjusted the angle and positioning of some of the floating crates
      • Remodeled the back section of the sunken battleship
        • Replaced the crates with better looking pieces
        • Adjusted the angles and positioning of each piece
        • Added more fire effects
      • Corrected some mismatched colors on the battleships
      • More budget cleanup to remove pieces not visible from the play area.
    Game Mode (Small Craft Advisory):
    • Adjusted Friendly Fire from 50% to 100%
      • Friendly fire seemed to be less of an issue than I originally thought
      • Adds more realism to the game
    • Revised Starting Weapons to better support 6v6 games and/or the continued participation of team members rescued from sinking ships
      • Primary Weapon: Magnum - 120 Rounds
      • Secondary Weapon: H2 Battle Rifle - 180 Rounds
      • Grenades: 1 Frag Grenade
    • Scoring: Changed Suicide to -1 Point
      • Prevents a "Tie Game" score if every death on the enemy team is registered as a suicide
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