Change Log
Map:
- Gameplay
- Removed respawn points from the main dock area (moved to the center of the map for Forge respawning)
- Added scripts to close the carrier's rear doors 30 seconds into each round
- Added scripted teleporters to remove idle players from the spawn area after the first minute of each round
- Replaced team pass blockers on carrier exit with one-way blockers and scripted them to move into place after the doors close to address teleporter bleed through
- Added blockers and kill volumes to keep players off of sunken battleship pieces and floating crates
Game Mode (Small Craft Advisory):
- Aesthetics
- Adjusted the angle and positioning of some of the floating crates
- Remodeled the back section of the sunken battleship
- Replaced the crates with better looking pieces
- Adjusted the angles and positioning of each piece
- Added more fire effects
- Corrected some mismatched colors on the battleships
- More budget cleanup to remove pieces not visible from the play area.
- Adjusted Friendly Fire from 50% to 100%
- Friendly fire seemed to be less of an issue than I originally thought
- Adds more realism to the game
- Revised Starting Weapons to better support 6v6 games and/or the continued participation of team members rescued from sinking ships
- Primary Weapon: Magnum - 120 Rounds
- Secondary Weapon: H2 Battle Rifle - 180 Rounds
- Grenades: 1 Frag Grenade
- Scoring: Changed Suicide to -1 Point
- Prevents a "Tie Game" score if every death on the enemy team is registered as a suicide