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GT: DrowsyPuppet
mapname in bookmarks: Epitaph v1.1 (latest version)
Note that I did not have direct access to the map, but instead videos and pictures as reference. I couldn't get it exactly right, however I am happy with the results so this is just for reminder.
First of all, Epitaph is an asymmetric map that is very reliant on verticality and close-quarters combat, featuring weapons such as shotguns and SMGs, but also weapons such as the sniper rifle as the map has long-medium sightlines. Not to mention the rocket launcher and energy sword being used to take down enemy spartans within seconds if you're fortunate to get your hands on them, following those weapons with the active camo and overshield keeping you on your toes.
This is my first remake of a map, and I have chosen Epitaph because it has stuck out to me as something that is memorable of which I want to see with new gameplay mechanics. Also to get better at forging of course
x2 Splinter Grenades, Respawn 45sI chose Glacier for my map because I wanted to do a snowy take on the map, but then I slowly realised what I've just done. I've tried my hardest at covering the mistake by put on beige distant fog. Too late to go back but it shouldn't distract you from what the map really is unless this text does the exact opposite.
Unfortunately despite being a small map, I have hit the object limit quite quickly due to the amount of detail that is needed and the scale of the map preventing me from being able to use bigger objects without them poking out the other side (I used spawn points/eyeballing videos as rough measurement) so the map may lack a lot of detail, but it should still play the same as and represent the original, hopefully I invest in smart thinking and find better objects to use next time (or beg for a bigger object limit).
This map is playable with classic movement mechanics. Although you can jump almost anywhere like you can with thrusters, the lane from golden lift to the other gravity lift is too wide to be able to jump from one side to the other, so sorry about that, it will take too long to fix. Probably also affected by the fact that jumping is a tad bit heavier in Halo 5. I also saw someone in a video do trick jumps on sides of walls but
Moving on now...
Weapons. Ever since the Forerunners have replaced the Brutes, I've been scrambling to find the correct replacements for them. I have placed either a Suppressor or Boltshot in the same spots that the Spiker has been in. I would replace the Brute Shot with a Plasma Caster but I am not sure that's a good idea.
There aren't any equipment either, and I was running out of objects, so the only replacement I've done is to the Bubble Shield, replacing it with Splinter grenades. There were three shotguns, but I removed one because my friends suggested that it was too many.
No Gravity Hammer so of course the Energy Sword is the proper replacement for it, would've been neat if I could lower movement speed on it. Rocket Launcher sits on the top platform but only holds two rockets.
I've tried my best to copy the weapon placements of the original and I've succeeded in that, however I assume it wasn't all that balanced in the first place. Feedback on weapons appreciated.
Gamemodes. I've added Capture the Flag, not One-Flag, because there is no One-Flag. Blue flag is at blue spawn, and the red team of course are at advantage, but that is how the map was made. No Oddball yet, sorry. I added four initial spawns for each blue, red, yellow and green.
Almost the respawn points are in the same places as in the original, some are missing due to budget constraints.
The gravity lifts are mostly working and they ignite warm rays of light. it would've been nice if you could've had an adjustable boundary gravity lift, but that's just a thought.
The lighting system leaves me with darkened objects, but that probably means I would have to put in more lighting, which I cannot afford to do with my budget.
Alright so hopefully I've given enough detail, hopefully not too much. This is my first map uploaded on ForgeHub, I don't know what to say and hopefully you guys enjoy the map as much as I do. I've tried my best and have managed to have some fun games on this map with friends. It's amazing what can be done with this iteration of Forge and I can't wait to see more come out of it. I'm glad that I'm sharing this map with the rest of the halo community as it is.
x4 Frag Grenades, Respawn 30s
x2 Plasma Grenades, Respawn 45s
x1 Plasma Pistol, Despawn 30s, Respawn 10s
x2 Shotgun, Despawn 30s, Respawn 2m
x1 Needler, Despawn 30s, Respawn 10s
x1 SMG, Despawn 30s, Respawn 20s
x2 Suppressor, Despawn 30s, Respawn 20s
x1 Boltshot, Despawn 30s, Respawn 20s
x2 Storm Rifle, Despawn 30s, Respawn 20s
x1 Rocket Launcher, Despawn 30s, Respawn 3m
x1 Energy Sword, Despawn 30s, Respawn 3m
x1 Sniper Rifle, Despawn 30s, Respawn 3m
x1 Active Camo, Respawn 3m
x1 Overshield, Respawn 3m
The video shows all the weapons placed on the map except for the two frag grenades that I placed next to the Suppressor near golden lift (pre-Epilogue overshield spot).