End of the Rainbow (1.2)

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Map Description

  1. Dany
    Map:End of the Rainbow https://www.halowaypoint.com/en-us/...edHarp96_87dd4f9c-607c-45f8-934d-90f12e9d44c3
    Gametype:Jump Rope https://www.halowaypoint.com/en-us/...edHarp96_72e20419-5157-42a3-a5ab-9177404bf05c

    Description
    This mini game is a remake/ remix of previous jump rope maps. However the rules are still the same, there will be two starting infected and their job is to pick a vehicle and try to knock off the survivors waiting below the map. Of course, once a survivor dies they respawn on the infected side, and try to do the same.
    Survivors gain points by staying alive (jumping over enemy vehicles).
    Infected gain points by knocking the survivors into the pot of gold.

    Immersful description
    You and your crew have reached the pot of gold, BUT these leprechauns wont give it up so easily.

Discussion

  1. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    I recommend you add more images and a better, more informative description. Also a download link for the gametype
     
    Dany likes this.
  2. Dany

    Dany Legendary

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    Thank you very much for the recommendations! I'm fairly new to forge hub and this was the first map that I've sudmitted. I'm glad you told me, so I don't repeat the same mistakes in the future.
     
  3. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    Nice. I like the "gold" at the end of the ramp. I'll be playing this in my testing lobby tonight. I'll leave any feedback here.
     
  4. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    I really enjoyed this map. Jump Rope is a classic and I think you were able to capture the experience in this map rather well. Just a couple things...

    1. What are the splinter nades for? It's not like we can throw them out.
    2. The vehicles take too long to respawn. Towards the end of the rounds, some people were just walking around the top.
     
  5. Dany

    Dany Legendary

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    I'm glad to hear that you enjoyed the map!
    Now, to respond to your feed back..

    1.To answer your question about the splinter grenades, they served more of a purpose in previous versions of this remake, when the map had no shields. But I quickly added them back when I remembered the Wraiths blast had a knock back effect. ( And forgot to remove the splinter nades in the process).

    2. About those vehicle, their respawn timers were set on 30 sec if they were destroyed/despawned, but the despawn time was set to a whole minute!

    After reading your feedback I quickly went and fixed these issues by reducing the respawn and despawn time, and removed the splinter nades.

    Again, thank you very much for your feed back! And I hope I have fixed those issues.
     
    #6 Dany, Jul 23, 2016
    Last edited: Jul 23, 2016

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