Element

Slayer
8.0

Map Description

  1. Artisan
    Element can be found in my Halo 5 fileshare as "RTSN: Element". GT: Rogue Artisan


    Brief:
    Element is a 2v2 map set on a gravity-insulated "vault" that houses a highly unstable, seemingly self-aware element.


    Map Highlights:
    1. 1024 objects
    2. Animated arc reactor
    3. Pool of lethal elemental decay
    4. Fully forged sound effects & lighting
    5. Carefully balanced gameplay tested by amateurs & pros
    6. Complete with named regions and colors for orientation


    Backstory:
    In 2554, ONI scientists discovered a highly unstable element near the remnants of Halo. The element was originally thought to be a Forerunner creation and ONI's Special Projects Division was tasked with collecting and studying the phenomenon.

    The Forerunner origin theory was quickly disbanded when the element began to show signs of self-awareness and the Flood seemed to be a more logical source.

    The new theory gained traction as several scientists involved in the program began showing increased signs of agitation and aggression.

    The actual origin of the element is still unknown, but technologies derived from the research were used in the development of several major UNSC projects, including the UNSC Infinity, the Spartan IV program, and later Spartan initiatives.

    As more of the element was collected, it began to take a spherical form, but its shape cycles through a predictable series of algorithmic patterns. Every time the shift occurs, the element decays slightly, resulting in a highly lethal, liquid byproduct.

    A massive facility needed to be constructed to contain the element. The element's instability required a gravity-insulated "vault" to segregate it from the outside world.

    Research on the element continued until a UN Congressional Inquiry was launched into ONI's Special Projects Division... Of the original 52-scientist team appointed to the project, 13 had been killed and another 7 had left the project for "undisclosed reasons."

    The program had been classified and outside of the team members, only a select few individuals even knew of the programs existence. It was the unexplained deaths and high budget costs that ultimately brought attention to the program.

Recent Reviews

  1. Max Extra Max Extra
    8/5,
    A wonderfully crafted map for both aesthetics and game play. The map played chaotically but super fun with 8 on 8 and would only imagine that 2v2 would play well. it has a nice simple round path to it with the alternate path through the middle of the map.

    Things that held this back a bit was the glass i thought was too clear and that led to most players trying to go through it when they couldnt. additionally i think the map could benefit from a bit more vertical play. I'm really not sure where to add it possibly to the middle room or a scaffold that flows around the middle of the outside paths.
  2. Pat Sounds Pat Sounds
    8/5,
    Cool map with an interesting look to it. I like how you've created a circular death pit in the center, and the spherical objects set it apart from the rest visually. The center atrium kinda reminds me of a planetarium, which is not a bad thing. I love the little wall details too.

    Only issue I had while playing is that on initial spawn my entire team ran directly into the glass panels surrounding the center structure. Something about the way the camera was facing during the intro, how we spawned, or the fact that the glass is super transparent made us all think that was a passageway we could go through. It was actually rather funny. It'd be a simple fix if you were to just brighten the glass, color it, maybe alter the intro camera, rotate the spawns a little, or any combination of those things.

    Other than that hilarious mis-spawn at the beginning, it was a good map. Extra props for maxing out the object count! It looks good man.

Discussion

  1. Artisan

    Artisan Legendary

    Messages:
    19
    Likes Received:
    13
    Thanks for the reviews guys! I spent a long time debating the glass color and settled on the highly transparent for more aesthetic appeal to further highlight the arc reactor. I'll go back into forge and check through the options again and maybe I'll settle on a little more translucency.

    Again, thanks for reviews! Much appreciated!
     

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